Page 1 of 2

Group Combat and Spam

Posted: Sun Jul 21, 2013 5:10 pm
by Leech
So I was thinking today, in the way I usually do (naked, in the shower), and I thoughts to meself: I want to see an actual battle on TI! But it'd be so damn spammy.

Now, by battle I mean multiple groups in combat in the same room, all showing up with the MAP command. One of the things holding us back from making this kind of thing an enjoyable experience is all the damn spam. Here's the solution:

When a person is in combat with another, allow them only to see THAT person's full emotes. If another group is fighting in the room, only the results of their strikes will show (I.E. Casimir strikes a glancing blow to Gwenith! or what shows up AFTER our emotes.) An example: say Dageriand and I are fighting, but Ariel is fighting a demon in the same room. I would only be able to see if Ariel hits or misses the demon, and how hard the blow was (the stuff that is in what, cyan? at the end of our combat emotes). However, I'd be able to see Dagerian's full combat emote as he eloquently described hacking Casimir's head off.

If two people are fighting the same person, they'd all be able to see each other's combat emotes. Basically, within your own group of combat, you can see the combat emotes. People outside of combat emotes would see things normally.

---------

Hopefully this would drastically reduce combat spam, and allow us to get into situations where we have multiple groups of combat all going on in the same room, which would be fucking awesome - and work in perfectly for things later down the road like navigating through the map away from your current target to attack another.

--------

In the situation that I am attacking somebody, and they are attacking another person, and that person is attacking another person who is attacking me, it'd all be considered one combat group and we'd all see each other's emotes. A little confusing, yeah.

Re: Group Combat and Spam

Posted: Mon Jul 22, 2013 9:55 am
by Onyxsoulle
At first I was thinking against this, because I saw people not in battle not having the ability to see the fight being an issue.

But then I had an idea for an adjustment, have it be a toggle players can use.

Combat On: You see every move being made.

Combat off: You see two(or more) people fighting.


But one downfall to all of this that I can see is how it might impact rp.
When you get down to it, combat is just another form of us showing our characters, letting people react to what is going on and whatnot.

So basically I posted this to remain neutral? *shrugs* I think some of it makes sense.

Re: Group Combat and Spam

Posted: Mon Jul 22, 2013 10:34 am
by Leech
People not in battle would still see the fight normally. It's only people in battle that would be affected.
People outside of combat emotes would see things normally.

Re: Group Combat and Spam

Posted: Mon Jul 22, 2013 6:27 pm
by SlyViolin
The downfall I see is communication between two groups fighting.

So Cas and Dag are fighting, and Ariel's in the same room fronting a demon:
Attack demon head grunts as he tries to lift himself to his feet, swinging the blade of his sword wildly at the head of the demon. "Idiots! Both of you! Stop fighting and help me for the love of Dav! You an have a night with my wife if you just pull your fucking heads in." (Hi Marisa)

Cas and Dag would only see:
Ariels deals a glancing blow to demon's head with the blade of his sword.

Re: Group Combat and Spam

Posted: Mon Jul 22, 2013 9:34 pm
by Leech
Could make it so people in combat could hear the 'say' command, and say (as far as I know) doesn't take a combat turn.

Re: Group Combat and Spam

Posted: Mon Jul 22, 2013 10:32 pm
by SlyViolin
There's also non-verbal cues to be taken into consideration : tripping, stumbling, lazier strikes from tiring that might be caught out of the corner of the eye or actively watched for by an ally/enemy in another fight.

Ariel might be tiring, sword getting heavier in his hands and Casimir could take it as a sign as the demon fight is more serious. Or more likely, take advantage of Ariel's tiredness to rid himself of the Baron and cite the demon did it.

(I personally, love how some people use their non-verbals to communicate in everyday rp. I haven't seen much combat so I don't know how often it's used there.)

Re: Group Combat and Spam

Posted: Fri Dec 20, 2013 8:40 pm
by Leech
Non-verbal cues, while useful, defeat the purpose - which is cutting down on spam when eight people are fighting in the same room. I assume that if somebody was weakening in a fight they would say 'I need some bloody help, mate!' or something along those lines.

Bumping this up, for relevance!

Re: Group Combat and Spam

Posted: Sat Dec 21, 2013 9:06 am
by wimple
I'm going to respond to ALL of Leech's posts today. >.>

I hate spam, and combat scenes are hard when there's multiple battles going on, but I agree with the others, I'd want to see if people were tripping up or yelling for help or other things. Restricting it down is a little too unwieldy.

Re: Group Combat and Spam

Posted: Sat Dec 21, 2013 4:10 pm
by Leech
Nobody has acknowledged the amendment where speech is still viewable! Says, yells, etc will still be heard by all in the room.

Re: Group Combat and Spam

Posted: Sat Dec 21, 2013 9:07 pm
by wimple
That's double work then. I have to emote in my combat string, then WHILE STILL IN COMBAT WITH SOMEONE ELSE, use says to repeat what I've just said, if it's something relevant, so other people in the room can do it.

While I'm trying to carry on a fight.

Nevermind not being able to see if people are having a hard time or falling or if it's my advantage to help in a certain fight instead of the one I'm in.