Group Combat and Spam
Posted: Sun Jul 21, 2013 5:10 pm
So I was thinking today, in the way I usually do (naked, in the shower), and I thoughts to meself: I want to see an actual battle on TI! But it'd be so damn spammy.
Now, by battle I mean multiple groups in combat in the same room, all showing up with the MAP command. One of the things holding us back from making this kind of thing an enjoyable experience is all the damn spam. Here's the solution:
When a person is in combat with another, allow them only to see THAT person's full emotes. If another group is fighting in the room, only the results of their strikes will show (I.E. Casimir strikes a glancing blow to Gwenith! or what shows up AFTER our emotes.) An example: say Dageriand and I are fighting, but Ariel is fighting a demon in the same room. I would only be able to see if Ariel hits or misses the demon, and how hard the blow was (the stuff that is in what, cyan? at the end of our combat emotes). However, I'd be able to see Dagerian's full combat emote as he eloquently described hacking Casimir's head off.
If two people are fighting the same person, they'd all be able to see each other's combat emotes. Basically, within your own group of combat, you can see the combat emotes. People outside of combat emotes would see things normally.
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Hopefully this would drastically reduce combat spam, and allow us to get into situations where we have multiple groups of combat all going on in the same room, which would be fucking awesome - and work in perfectly for things later down the road like navigating through the map away from your current target to attack another.
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In the situation that I am attacking somebody, and they are attacking another person, and that person is attacking another person who is attacking me, it'd all be considered one combat group and we'd all see each other's emotes. A little confusing, yeah.
Now, by battle I mean multiple groups in combat in the same room, all showing up with the MAP command. One of the things holding us back from making this kind of thing an enjoyable experience is all the damn spam. Here's the solution:
When a person is in combat with another, allow them only to see THAT person's full emotes. If another group is fighting in the room, only the results of their strikes will show (I.E. Casimir strikes a glancing blow to Gwenith! or what shows up AFTER our emotes.) An example: say Dageriand and I are fighting, but Ariel is fighting a demon in the same room. I would only be able to see if Ariel hits or misses the demon, and how hard the blow was (the stuff that is in what, cyan? at the end of our combat emotes). However, I'd be able to see Dagerian's full combat emote as he eloquently described hacking Casimir's head off.
If two people are fighting the same person, they'd all be able to see each other's combat emotes. Basically, within your own group of combat, you can see the combat emotes. People outside of combat emotes would see things normally.
---------
Hopefully this would drastically reduce combat spam, and allow us to get into situations where we have multiple groups of combat all going on in the same room, which would be fucking awesome - and work in perfectly for things later down the road like navigating through the map away from your current target to attack another.
--------
In the situation that I am attacking somebody, and they are attacking another person, and that person is attacking another person who is attacking me, it'd all be considered one combat group and we'd all see each other's emotes. A little confusing, yeah.