Havenger Scunt
Posted: Thu Sep 05, 2013 7:00 pm
Simple but I feel worthwhile ideal here:
Create a set of resources that spawn in public rooms with the correct flags randomly until a certain number X are unharvested somewhere in game. In order to acquire those resources for crafting or magecrafting, people would have to go out and explore the grid and find them. This could be done as exploring with friends or alone, giving folks something interesting to do when there aren't RP opportunities. It also would help our awesome grid get better utilized and known.
My thinking is that certain resources with a high X would be easy to find, and that others with a lower X would be extremely hard to find, requiring a lot of searching to find and gather. That'd give a way to make sure that higher utility components sell at a higher cost and do not flood the market.
You'd probably want some sort of timer of a few hours before an ingredient respawns in a new location after its harvested too.
Thoughts? I think the "something fun to do if no one is on" issue is a good one to address, as I know it costs us players.
Create a set of resources that spawn in public rooms with the correct flags randomly until a certain number X are unharvested somewhere in game. In order to acquire those resources for crafting or magecrafting, people would have to go out and explore the grid and find them. This could be done as exploring with friends or alone, giving folks something interesting to do when there aren't RP opportunities. It also would help our awesome grid get better utilized and known.
My thinking is that certain resources with a high X would be easy to find, and that others with a lower X would be extremely hard to find, requiring a lot of searching to find and gather. That'd give a way to make sure that higher utility components sell at a higher cost and do not flood the market.
You'd probably want some sort of timer of a few hours before an ingredient respawns in a new location after its harvested too.
Thoughts? I think the "something fun to do if no one is on" issue is a good one to address, as I know it costs us players.