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Possible Spells Ideas
Posted: Sun Feb 23, 2014 5:40 pm
by Atholos
These were a few ideas I thought would be good to add. Enjoy!
SPELL IDEAS
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Protector of rock - makes a golem that can act as a follower/guard mob, they can only take a couple hits but will take your hits for you.
Glue of Urth - repairs broken items.
Re: Possible Spells Ideas
Posted: Sun Feb 23, 2014 9:25 pm
by Dice
I REALLY like Glue of Urth.
Protector is awesome, but it may interfere with the staff's stated aim to avoid spells that directly aid in combat.
Re: Possible Spells Ideas
Posted: Mon Feb 24, 2014 11:52 am
by Geras
I dislike that aim of staff. :( The golem wouldn't be terribly overpowered IMHO.
Re: Possible Spells Ideas
Posted: Fri Feb 28, 2014 2:57 pm
by Onyxsoulle
Golem: Hmmm, I've actually thought of using the Request Board from time to time to see if I can have a guard turned into a golem or homonculus.
But doing it as a spell, it could work, would obviously have to be a Grandmaster spell, sorry don't see Mike the Minor Earth Mage going around with his pet golem Tiny. But I'd like to see a significant cost for such a thing, like in DnD.
Example: Mage must be level 75+ to get the spell (possibly also have it limited to a mage being naturally aligned to this element, not taught the element). When they cast the spell that infuses the armor or whatever that is to become a golem, they lose a ton of ranks in their moon and element to infuse it. I know that seems harsh but it represents a mage putting a piece of themselves into the golem.
As far as the glue thing, I think fire has a spell similar to this, can't quite remember.