A few blacksmithng ideas
Posted: Thu Apr 03, 2014 9:44 am
Okay, so I've been fooling around with Blacksmithing a bit lately and a few ideas occurred to me. The biggest one is that there doesn't seem to be any way to get the ore other than buying it or through failed recipes(which you still need to buy the metal originally to make the recipe, a lump of steel usually being the failed result).
So I've got to ideas in a similar vein, the first is a result of needing some food and I went foraging. While foraging, all I found was old rusted horseshoes. Well horseshoes are made of metal, so in theory one could melt one down. So that made me think up a recipe that would require X amount of horseshoes to make 1 lump of (whichever appropriate metal here). This would actually give a use(if there isn't one already) to a trash item that can be found through Foraging.
The other was about breaking down items you have(assuming this doesn't already exist). If I make a spiked iron ball either by accident or by grinding, and realize I don't actually need that item, a recipe that takes the iron ball(or sword, or mace, or table, whatever) and produces the base metal ingredient(or similarly to the first section, a lump of the metal) makes a bit of sense. Obviously this recipe wouldn't create the base amount of the metal, but a portion.
Example:
I'm making up the ingredients needed, but you'll get the idea.
Recipe: Temi's Tactical Torc
Needed: 1 x iron ingot
4 x iron bars
1 x Temi's hangnail
Produced: 1 x Temi's Tactical Torc
Recipe: Lump of iron (from neck item)
Needed: 1 x iron necklace
or
1 x Temi's Tactical Torc
or
1 x zebra
Produced: 4 x lump of iron
Reasonably I can see each of these being at the high end of the crafting spectrum, since a master would know how to save as much metal as possible. Or even having it at the high end of the category spectrum (the iron recipes for this being some of the last recipes you get as you start graduating to steel).
Thanks for your time, and see you in game.
*disclaimer* No Temi's were harmed during the making of this post.
*disclaimer* The zebra was harmed, but then put down and cooked, it was delicious.
So I've got to ideas in a similar vein, the first is a result of needing some food and I went foraging. While foraging, all I found was old rusted horseshoes. Well horseshoes are made of metal, so in theory one could melt one down. So that made me think up a recipe that would require X amount of horseshoes to make 1 lump of (whichever appropriate metal here). This would actually give a use(if there isn't one already) to a trash item that can be found through Foraging.
The other was about breaking down items you have(assuming this doesn't already exist). If I make a spiked iron ball either by accident or by grinding, and realize I don't actually need that item, a recipe that takes the iron ball(or sword, or mace, or table, whatever) and produces the base metal ingredient(or similarly to the first section, a lump of the metal) makes a bit of sense. Obviously this recipe wouldn't create the base amount of the metal, but a portion.
Example:
I'm making up the ingredients needed, but you'll get the idea.
Recipe: Temi's Tactical Torc
Needed: 1 x iron ingot
4 x iron bars
1 x Temi's hangnail
Produced: 1 x Temi's Tactical Torc
Recipe: Lump of iron (from neck item)
Needed: 1 x iron necklace
or
1 x Temi's Tactical Torc
or
1 x zebra
Produced: 4 x lump of iron
Reasonably I can see each of these being at the high end of the crafting spectrum, since a master would know how to save as much metal as possible. Or even having it at the high end of the category spectrum (the iron recipes for this being some of the last recipes you get as you start graduating to steel).
Thanks for your time, and see you in game.
*disclaimer* No Temi's were harmed during the making of this post.
*disclaimer* The zebra was harmed, but then put down and cooked, it was delicious.