Expanding the Brewing Menu
Posted: Fri May 16, 2014 1:00 am
So brewing is a fun general system, but even after the tweaks I think there are a few usability problems.
Perhaps first and foremost is the issue you get essentially no hard liquors below 60, which I think (correct me if I'm wrong) conflicts with a general philosophy of making crafts at least mostly useful below mastery levels. There's also the problem with large amounts of mash used as pooling recipes below 60, but the mashes are only useful if you're above 60.
My suggestion for a solution?
Shift some of the hard liquors downward and add more high-end options. Champagne, champagne ale, capuan - things like this, luxury drinks, make sense at the higher ranks. But other luxurious, unusual drinks might as well: amaretto, absinthe, icewine, etc. ( I'd be happy to make a longer list if this idea was liked.) We have a lot of these fancy liquors for sale on-grid but no ability to make them by brewing.
By adding these high-end recipes near the top and shifting drinks like whisky and rum down, we:
1) Make brewing more useful below rank 60;
2) Avoid the problem of mashes being craftable long before their component drinks and going to waste;
3) Improve the dearth of pooling options due to the generally spread-out nature of the craft, with few recipes pooling for a brewer at any given rank;
4) Expand the options available to PC brewers to match what's already sold on grid.
EDIT: Existing coded liquids you can't brew yet, afaik...
Almond liqueur: rank 60?
Firebreather: rank 60-65?
Absinthe: rank 65?
Sherry: rank 70?
Icewine: Rank 75?
Perhaps first and foremost is the issue you get essentially no hard liquors below 60, which I think (correct me if I'm wrong) conflicts with a general philosophy of making crafts at least mostly useful below mastery levels. There's also the problem with large amounts of mash used as pooling recipes below 60, but the mashes are only useful if you're above 60.
My suggestion for a solution?
Shift some of the hard liquors downward and add more high-end options. Champagne, champagne ale, capuan - things like this, luxury drinks, make sense at the higher ranks. But other luxurious, unusual drinks might as well: amaretto, absinthe, icewine, etc. ( I'd be happy to make a longer list if this idea was liked.) We have a lot of these fancy liquors for sale on-grid but no ability to make them by brewing.
By adding these high-end recipes near the top and shifting drinks like whisky and rum down, we:
1) Make brewing more useful below rank 60;
2) Avoid the problem of mashes being craftable long before their component drinks and going to waste;
3) Improve the dearth of pooling options due to the generally spread-out nature of the craft, with few recipes pooling for a brewer at any given rank;
4) Expand the options available to PC brewers to match what's already sold on grid.
EDIT: Existing coded liquids you can't brew yet, afaik...
Almond liqueur: rank 60?
Firebreather: rank 60-65?
Absinthe: rank 65?
Sherry: rank 70?
Icewine: Rank 75?