Item "Quality"/Durability
Posted: Sun Mar 13, 2011 5:10 am
Objects would have a durability rating (as is coming in with new combat). If non-metal, the object will lose 1 durability point per day that it is ICly worn. When it reaches 0, the object will be unwearable until repaired and dropped into the owner's inventory to either be taken to a merchant or self-repaired.
The reasoning for this is following:
1) looking for ways to get people to change their clothing once in awhile and make multiple outfits worthwhile
2) to differentiate merchant bought EQ as higher quality than stuff just bought in stores as merchant template eq would have a higher durability.
3) more ways to legitimately cycle money through the system
What this is specifically NOT to do is destroy equipment or beloved items as anything affected by this should be repairable.
The reasoning for this is following:
1) looking for ways to get people to change their clothing once in awhile and make multiple outfits worthwhile
2) to differentiate merchant bought EQ as higher quality than stuff just bought in stores as merchant template eq would have a higher durability.
3) more ways to legitimately cycle money through the system
What this is specifically NOT to do is destroy equipment or beloved items as anything affected by this should be repairable.