Thoughts on the Charali
Posted: Wed Sep 28, 2011 8:18 pm
The following is an attempt to compile and summarize my understanding of Charalin culture. As one of the groups in our lore that is far removed from the influence of the Davite religion, they are open to a lot more interpretation than most. However, it is impossible to remove the influence of the Davites from the Charalin life. This point, illustrated later, will show the dynamic tensions that help make the Horse People – at least to me – one of the most enjoyable to play.
For those that do not know me, I’ve played off-and-on in the TI theme since the original implementers were around. My list of Charali includes Balta Soyot, Haroun Seriat and the present Antione Yagmur. During the lifetimes of these three characters, I’ve developed a few things particular to their families and Charali as a whole – most notably the short story ‘Song of Motion’ located on these forums which tries to detail a fair portion of their ancient mythos.
Primer:
Those that know something of the Charali will recognize them as a nomadic matriarchy with a heavy focus on horse husbandry. They are called Charali, in part, because of their word for horse. I speculate that early traders took their frequent use of the word ‘cheradi’ to be the name of their race and thus labeled them with it. The plainsfolk, for reasons that will be explained later, did not mind the moniker and have worn it since. Other common names for the Charali include the self-referential ‘People’, horse folk, horse lords. Others lump them readily with other primitive groups like the hillmen and call them ‘savages’.
They are born, live and die in the saddle. Being of a nomadic sort, they move with game, herds and weather over the plains. According to ‘help regional features’ and ‘help charalin’ they appear on the majority as such:
“…the Charali are tall (six feet and more) and have blond or red hair. Eye
color ranges from green to an almost grey color. Most Charali are light
framed, almost to the point of looking gaunt.”
Variations in this are certainly possible through sharing of borders and blood. As will be touched upon later, the Vavardi have had the most contact with the Charali since the Consolidation, causing mixes between the two cultures to become more common over the last few hundred years. In the vein of appearances, Charali are known to bare tattoos on occasion as well as paint themselves for specific rituals, songs or celebrations. Charalin personal appearance is not fashion conscious but leans heavily into utility. Long hair may be removed if it is in the way, for example, though is usually restrained with a traditional Charalin headband or hat.
Their domain is a large portion of land southeast of Lithmore on the other side of the Kirulean Sea. Parts of their border are shared with Vavard, Vandago, and it is speculated by scholars that due to the similarities in their tongues the Daravi are their neighbors as well in a realm far removed from most Davite maps. Unlike the other places in the world, there is no kingdom or infrastructure. Permanent settlements do not exist save for the rare burial ground. As will be discussed later, the most permanent things on the Plains are the border forts and mercantile ventures of the Vavardi. There may also be a missionary effort attached to both of these through the influence of the Order.
Architecture:
The Charalin style of architecture is simple and easy to break down for transport. Lesser members of the tribe reside within tepees covered with animal skin while elders and those with higher social standing will live in family-sized cylindrical yurts. Furniture is minimal, as noted in the help files. Because of the volatile nature of the Plains in terms of weather, trees are relatively rare. Each of the poles used is therefore rare and has gained a little mystical symbolism in the process. If a pole snaps, for example, it is an ill omen and portents the injury or death of one of the family. Likewise, there is on occasion a ‘sky burial’ that occurs when a prominent member of the family has died. Using a pole from each of the homes in the tribe, the corpse is held aloft toward the sky in order to ensure an easier journey for the spirit. I’ll mark this one again later once we get to rituals.
Customs:
As mentioned in the help files, there are few customs which are as heavily ingrained in Charali culture as hospitality. The offer of food, water and fire is an obligation from those at camp to those that are traveling. This obligation stems from the understanding of the harshness of their surroundings and the sacred nature of life. As common a greeting as “How is your family?” is “Have you eaten?” a nod to some of the other hospitality cultures in our world. The relationship between host and guest is likewise as sacred, following in the mode of Maker and Man which will be spoken of later.
When a person enters the camp of another, permission is asked. If accepted, the host offers a place by the fire, food and water enough to comfort the guest. To refuse service is usually considered an insult that describes the host’s resources as limited or the guest’s personal powers as superior to the Nature that the host seeks to shelter them from. When inside another person’s tent or around their fire, no foul play or murder may occur without inciting the wrath of the Charali and the spirits. When a person accepts hospitality, especially in the tent or yurt, he is temporarily subject to the sovereignty of that domicile’s owner. It is bad form to make direct requests of a guest (i.e., “I require that you turn over your money and goods”), but the guest must show their submission to the will of the host and agree to personal requests such as telling family stories and namesakes.
Another style of guest/host relationship is sometimes observed during the war season or away from the main encampments of the tribal group. New arrivals may be subject to the Law of Nature: the new arrivals are subject to single combat with the camp mistress and her first consort. First blood is usually more than enough to determine which will make decisions in the camp. This combat is much like the establishment of the animal pecking order, but it is also a ritual establishment. Similar to limits placed on tribal skirmishes because of resource limitations, these fights are rarely to the death and exist as a measurement of honor and skill.
In this vein, the Charali share similar customs to the Gypsy, but their hospitality is not immediately taken as adoption into the Charalin clan. Charali, though they are clearly separate (albeit large) family groups, recognize their common ancestry and kinship in lifestyles. Pan-Plains events like the Great Charalin Race unite tribes once a year in a festive atmosphere of cross-pollination. Tribal warfare (a topic to be touched on later) ceases during this brief time to allow the Charali to become a singular nation. The rest of the year, they are separate entities, pursuing their own goals and game within the wilds.
As the help files mention, the family unit is rather large in Charalin terms. While a Lithmorran family may contain those linked by a single generation and blood, a Charalin family often includes cousins, aunts, uncles, un-blooded ‘brothers and sisters’ which are usually given this title through camaraderie in combat or other trials. It is not a small thing. Calling a non-Charali brother or sister is a mark of equality and respect.
Education:
Education to a Charali is not what it means in the West. There are no schools save the occasional words of the missionaries from the Church. As a Charali grows older on the Plains, they learn how to survive. The life of a Charali resides in this. Leisure is a rarity. Everything that is done is done for a purpose.
A highlight of this ‘education’ comes in the coming of age. In most tribes (at least, those that I have played from), the thirteen year old is cast out into the wilderness with a knife. For an entire cycle of Ellieuh (approx. 31 days), the youth survives without the aid of their family unit. On their own wits, knowledge of the land they have wrought, they must not only survive, but find their totem or namesake. Before this point in their life, having achieved nothing, they are rarely more than Boy or Girl. The harsh conditions may kill these youth, but it is also the only crucible which may properly forge them for their life ahead. This time in the wild alone may also yield spiritual visions. To outsiders, they may simply be malnutrition, exposure to the elements or dehydration.
Until Elliueh becomes full, the Charali may not begin to track and pursue their families. During this time, it is their task to clothe themselves, create weapons and gain some coup or honor in pursuit of their name. As Elliueh begins to wax or wane, depending on when the cycle started, the youth may begin to make their way through the wilds toward their family. When they arrive, they are met with a greater celebration than the day they entered the world. There is no birthday, but a naming day, when the Boy or Girl gains their place in the tribe as an adult. By gaining this, they are able to speak their opinion within their hierarchy and be counted among the warriors when battle is called.
Another highlight of this ‘education’ is how Charali transmit information. Often times, my characters will speak about this difference. The West takes great pride in their libraries that hold ancient wisdom. The Charali, however, are a completely oral culture. Writing in Charali is usually pictographic and supported by Vandagan, Vavardi, Lithmorran or even Daravi written forms. In this regard, Charali are known for their lyrical speech and tremendous memory. Because of this, Charali revere bards greatly and are occasionally revered by bards for the same reason. The average Charali should be able to recite the line of the matriarch for 3-4 generations and know stories of each, particularly how they gained their names. A well-travelled Charali may know stories from several cultures.
One of the principle stories that my Charali usually know is the Song of Motion (referenced on the forums as Om’Seriat). To the tribes that they belong to, this is the epic of creation and the foundation for how they approach the world. It speaks of the world in primal terms, citing its foundation by a maternal entity known as the Mother or Maker. The elements here are referred to as the Five Siblings. It is a poetic work that is usually spoken by a tribal elder over the course of a few days, accompanied by drums but no food. Warrior Charali (like Balta and Antione) may recite it, but because of its content and meaning, may find themselves greatly fatigued by the dense religious material.
Other stories, linked to this, include the stories that cite the origin of metal and the present state of the Charali as the simple culture steeped in animism. As most of that is already written, or at least alluded to, I’ll not go into detail here.
I will be posting more in a bit.
For those that do not know me, I’ve played off-and-on in the TI theme since the original implementers were around. My list of Charali includes Balta Soyot, Haroun Seriat and the present Antione Yagmur. During the lifetimes of these three characters, I’ve developed a few things particular to their families and Charali as a whole – most notably the short story ‘Song of Motion’ located on these forums which tries to detail a fair portion of their ancient mythos.
Primer:
Those that know something of the Charali will recognize them as a nomadic matriarchy with a heavy focus on horse husbandry. They are called Charali, in part, because of their word for horse. I speculate that early traders took their frequent use of the word ‘cheradi’ to be the name of their race and thus labeled them with it. The plainsfolk, for reasons that will be explained later, did not mind the moniker and have worn it since. Other common names for the Charali include the self-referential ‘People’, horse folk, horse lords. Others lump them readily with other primitive groups like the hillmen and call them ‘savages’.
They are born, live and die in the saddle. Being of a nomadic sort, they move with game, herds and weather over the plains. According to ‘help regional features’ and ‘help charalin’ they appear on the majority as such:
“…the Charali are tall (six feet and more) and have blond or red hair. Eye
color ranges from green to an almost grey color. Most Charali are light
framed, almost to the point of looking gaunt.”
Variations in this are certainly possible through sharing of borders and blood. As will be touched upon later, the Vavardi have had the most contact with the Charali since the Consolidation, causing mixes between the two cultures to become more common over the last few hundred years. In the vein of appearances, Charali are known to bare tattoos on occasion as well as paint themselves for specific rituals, songs or celebrations. Charalin personal appearance is not fashion conscious but leans heavily into utility. Long hair may be removed if it is in the way, for example, though is usually restrained with a traditional Charalin headband or hat.
Their domain is a large portion of land southeast of Lithmore on the other side of the Kirulean Sea. Parts of their border are shared with Vavard, Vandago, and it is speculated by scholars that due to the similarities in their tongues the Daravi are their neighbors as well in a realm far removed from most Davite maps. Unlike the other places in the world, there is no kingdom or infrastructure. Permanent settlements do not exist save for the rare burial ground. As will be discussed later, the most permanent things on the Plains are the border forts and mercantile ventures of the Vavardi. There may also be a missionary effort attached to both of these through the influence of the Order.
Architecture:
The Charalin style of architecture is simple and easy to break down for transport. Lesser members of the tribe reside within tepees covered with animal skin while elders and those with higher social standing will live in family-sized cylindrical yurts. Furniture is minimal, as noted in the help files. Because of the volatile nature of the Plains in terms of weather, trees are relatively rare. Each of the poles used is therefore rare and has gained a little mystical symbolism in the process. If a pole snaps, for example, it is an ill omen and portents the injury or death of one of the family. Likewise, there is on occasion a ‘sky burial’ that occurs when a prominent member of the family has died. Using a pole from each of the homes in the tribe, the corpse is held aloft toward the sky in order to ensure an easier journey for the spirit. I’ll mark this one again later once we get to rituals.
Customs:
As mentioned in the help files, there are few customs which are as heavily ingrained in Charali culture as hospitality. The offer of food, water and fire is an obligation from those at camp to those that are traveling. This obligation stems from the understanding of the harshness of their surroundings and the sacred nature of life. As common a greeting as “How is your family?” is “Have you eaten?” a nod to some of the other hospitality cultures in our world. The relationship between host and guest is likewise as sacred, following in the mode of Maker and Man which will be spoken of later.
When a person enters the camp of another, permission is asked. If accepted, the host offers a place by the fire, food and water enough to comfort the guest. To refuse service is usually considered an insult that describes the host’s resources as limited or the guest’s personal powers as superior to the Nature that the host seeks to shelter them from. When inside another person’s tent or around their fire, no foul play or murder may occur without inciting the wrath of the Charali and the spirits. When a person accepts hospitality, especially in the tent or yurt, he is temporarily subject to the sovereignty of that domicile’s owner. It is bad form to make direct requests of a guest (i.e., “I require that you turn over your money and goods”), but the guest must show their submission to the will of the host and agree to personal requests such as telling family stories and namesakes.
Another style of guest/host relationship is sometimes observed during the war season or away from the main encampments of the tribal group. New arrivals may be subject to the Law of Nature: the new arrivals are subject to single combat with the camp mistress and her first consort. First blood is usually more than enough to determine which will make decisions in the camp. This combat is much like the establishment of the animal pecking order, but it is also a ritual establishment. Similar to limits placed on tribal skirmishes because of resource limitations, these fights are rarely to the death and exist as a measurement of honor and skill.
In this vein, the Charali share similar customs to the Gypsy, but their hospitality is not immediately taken as adoption into the Charalin clan. Charali, though they are clearly separate (albeit large) family groups, recognize their common ancestry and kinship in lifestyles. Pan-Plains events like the Great Charalin Race unite tribes once a year in a festive atmosphere of cross-pollination. Tribal warfare (a topic to be touched on later) ceases during this brief time to allow the Charali to become a singular nation. The rest of the year, they are separate entities, pursuing their own goals and game within the wilds.
As the help files mention, the family unit is rather large in Charalin terms. While a Lithmorran family may contain those linked by a single generation and blood, a Charalin family often includes cousins, aunts, uncles, un-blooded ‘brothers and sisters’ which are usually given this title through camaraderie in combat or other trials. It is not a small thing. Calling a non-Charali brother or sister is a mark of equality and respect.
Education:
Education to a Charali is not what it means in the West. There are no schools save the occasional words of the missionaries from the Church. As a Charali grows older on the Plains, they learn how to survive. The life of a Charali resides in this. Leisure is a rarity. Everything that is done is done for a purpose.
A highlight of this ‘education’ comes in the coming of age. In most tribes (at least, those that I have played from), the thirteen year old is cast out into the wilderness with a knife. For an entire cycle of Ellieuh (approx. 31 days), the youth survives without the aid of their family unit. On their own wits, knowledge of the land they have wrought, they must not only survive, but find their totem or namesake. Before this point in their life, having achieved nothing, they are rarely more than Boy or Girl. The harsh conditions may kill these youth, but it is also the only crucible which may properly forge them for their life ahead. This time in the wild alone may also yield spiritual visions. To outsiders, they may simply be malnutrition, exposure to the elements or dehydration.
Until Elliueh becomes full, the Charali may not begin to track and pursue their families. During this time, it is their task to clothe themselves, create weapons and gain some coup or honor in pursuit of their name. As Elliueh begins to wax or wane, depending on when the cycle started, the youth may begin to make their way through the wilds toward their family. When they arrive, they are met with a greater celebration than the day they entered the world. There is no birthday, but a naming day, when the Boy or Girl gains their place in the tribe as an adult. By gaining this, they are able to speak their opinion within their hierarchy and be counted among the warriors when battle is called.
Another highlight of this ‘education’ is how Charali transmit information. Often times, my characters will speak about this difference. The West takes great pride in their libraries that hold ancient wisdom. The Charali, however, are a completely oral culture. Writing in Charali is usually pictographic and supported by Vandagan, Vavardi, Lithmorran or even Daravi written forms. In this regard, Charali are known for their lyrical speech and tremendous memory. Because of this, Charali revere bards greatly and are occasionally revered by bards for the same reason. The average Charali should be able to recite the line of the matriarch for 3-4 generations and know stories of each, particularly how they gained their names. A well-travelled Charali may know stories from several cultures.
One of the principle stories that my Charali usually know is the Song of Motion (referenced on the forums as Om’Seriat). To the tribes that they belong to, this is the epic of creation and the foundation for how they approach the world. It speaks of the world in primal terms, citing its foundation by a maternal entity known as the Mother or Maker. The elements here are referred to as the Five Siblings. It is a poetic work that is usually spoken by a tribal elder over the course of a few days, accompanied by drums but no food. Warrior Charali (like Balta and Antione) may recite it, but because of its content and meaning, may find themselves greatly fatigued by the dense religious material.
Other stories, linked to this, include the stories that cite the origin of metal and the present state of the Charali as the simple culture steeped in animism. As most of that is already written, or at least alluded to, I’ll not go into detail here.
I will be posting more in a bit.