Karrin says to InvestSouthside, "No forgetting this time."
InvestSouthside states, "Will do"
The following information is recorded about it:
The little paper bag has been colorfully painted with broad stripes of bright
red and yellow, further suggesting the circus tent that is hinted at by the
tent-like peaks with gently sloping sides. Inside the bag, small cookies
bear the shapes of many different animals such as might be seen at a circus:
lions, tigers, bears, elephants, zebras and others. The crisp little cookies
seem to have been baked in the molds that give them their shapes, small line
details helping to flesh them out.
It is priced at approximately 14 silver.
This 'a vivid bag of animal-shaped cookies with circus tent peaks' is a kind of food.
It has 4 bites remaining, which should be about 100% of the original batch.
It appears to be made of food.
It looks to be in excellent condition.
It weighs around 0 pounds.
It can be worn as follows: take
It could be easily held in one hand. (Actual size: 2)
Its value should be approximately 14 silver.
This can be embellished.
It should provide 35 energy per bite.
Taste:
Crunching pleasantly as one chews, the little cookie imparts a touch of honey
sweetness along with the subtle warm flavor of the crisp treat before it
starts to dissolve in the moisture of the mouth.
Karrin says, "Alright! I know you all will want to get back to festivities, so here we go."
Karrin says, "OOC Chat Rules:
- Approach each topic with the mindset that each person is doing the best they can with the
knowledge they have, staff and player alike.
- Please avoid topics around current events. Nothing should be revealed in an OOC meeting that
others would prefer to find out in game ICly.
- This is not the correct forum for criticism of a specific player or a topic centered around one
player. If there are concerns about a specific player, or specific policy violations, please address
that with staff privately."
Karrin queries, "Ok! So how was RP this week?"
InvestSouthside says, "Very good! At least for me been having a blast."
Pippa says, "Good good"
Joel claims, "I've been enjoying myself."
Eeel states, "Yeah I've had a great time"
Eeel claims, "Got some recommends, sent a recommend, that was nice"
Karrin says, "Seems like there's been a lot going on around grid, all around. Population has been
great."
Valora states, "I've been having a grand time. Grids been really active recently so lots of
different feels and speeds."
Karrin claims, "We have had over 20 recommends this week. I have LOVED it."
Tsabrienne pontificates, "Yeah, its been pretty solid!"
Eeel says, "I wish I could read other peoples recommends lol"
Karrin says, "We still have a few to process."
Temi nods in agreement.
Temi claims, "We've been working at it, but good job on making it tough"
Temi grins.
Karrin claims, "Yes, this is a problem I love having. Please do keep it up."
Meiari says, "Not going to lie, someone's recommend made me cry it was so sweet <3 Thank you"
Karrin states, "Aw, those are the best kind of recommends! Remember that the best thanks for a
recommend is a recommend back. If you think they deserve it, too. Ha."
Karrin asks, "Ok, we have one topic - which was that board note. Do we have any more topics for
discussion this week?"
Karrin states, "None? Alright, feel free to send me a tell if you think of something. I'll clear out
my replay list so I'll ahve it in my buffer."
Faith claims, "Haven't gotten as much rp as I had hoped, but mostly my fault"
Karrin queries to Faith, "Oh?"
Faith claims, "Sorry Answered last question late. Not a topic"
Karrin states to Faith, "I figured. I hope you get more RP this week, though."
Temi nods in agreement.
Karrin wonders to InvestSouthside, "It's your topic. Anything you want to add to it before we
discuss as a group?"
Karrin states, "For everyone, it's idea board number 68."
InvestSouthside says, "I am here for things to be set on fire, I dont think I got anything that
hasnt been discussed on it. So if everyone's read up on it or if we just wanna post the live talk
from it here we are good to go."
Joel says, "I was, and still am in agreement with some kind of implimentation of this scale. Whether
we stick it to the Champion level, or skills on a learned list, I'm down for it. I know it was said
that putting a thing like that on all skills would be a bit nutty. But if we can shrink the scope, I
think there's a middle ground here. IMO."
Maat says OOCly, "One thing I wanted to add is, if this functionality is added, perhaps having it
trigger by number of hours online instead of system time."
Maat says OOCly, "Oops"
Karrin states, "I do sort of like it for champion skills, because it should take some effort to get
and keep champion."
Karrin muses to Maat, "Can you clarify?"
Valora claims, "I agree with Joel a bit. Maybe not every skill. I know I kinda have been upset to
know some skills had a champion who didn't play at all or only did for like an hour a week but was
many years older than the next person so it just... meant the champion never went used or could be
relied on. Also something to drive more folks to the training yard for new combatants will never be
bad imo."
Joel claims, "I feel like maybe, we could shrink the scope to like anything in the Master and
Grandmaster slots, that start to degrade if not regularly used. But there would also need to be some
kind of safeguard in place to prevent people from abusing the system by like removing a skill from
the learned list to prevent it from degrading. I think if a skill starts degrading, then yoou
shouldn't be able remove it from the learned list at all, until you build it up again."
Faith claims, "Oh that one. Yeah, to me it just feels like trying to squeeze in mechanics from other
types of games that don't fit. Skills are grindy enough. I hate it. I don't want to have to do
dailys just to keep my character up to snuff on things they're meant to be good at after already
grinding them up. I don't come here for that sort of gameplay. I come for stories and RP. I do kinda
like Karrin's idea of using it exclusively for champion skills though since that's a prestige rank.
But nothing else. "
Maat says, "So, just random numbers to make the point: Let's say whatever thing is triggered at a
set amount of hours online for the player. Like 10 or 20 or 50 online hours rather than 3 rl months
etc. Unless that was the initial recommendation and i missed it (then my bad). And yes, every skill
would get a bit hectic."
ThatBard states, "On a side note, rp inactive characters should probably not be considered for
champion."
Maat states, "RP inactive can happen very quickly."
Eeel claims, "I honestly don't think we need more grind in the game. I don't think we should further
punish people for having to sometimes be offline, more than we already do. Not all of us can afford
to play this game all the time."
Karrin says, "I do agree that if they are not active, champion should drop. At least, RP inactive
for a certain amount of time."
HIEROPHANT states, "I'll put my two cents in, as a GL and as a career wizard.
Skill decay in any capacity is a bad idea for a game that struggles to maintain regular activity.
There are enough chores as it is, and enough difficulty keeping people active and engaged as it is;
more activities that amount to chores for potentially 3 GM skills + 7 Master skills + 9 Adept
skills, that does not incentivize engaging in RP on grid, is a very bad idea.
I have enough chores, as a wizard, and as a GL. I do not need more busywork, and any incarnation of
this idea amounts to busywork. Especially the seemingly unequally brutal proposal against magic
skills? Those are hard enough to acquire to begin with.
As for Champion, the effort made to get and keep it doesn't matter if there's nobody competing with
you for it - and if they are, then the effort required is always slightly-more than your
competition. Given Champion is purely a flex and doesn't do anything, codedly, I don't think it's
worth the coder-time to implement a decay system just for that circumstance.
TL;DR this is trying to solve a problem that doesn't exist, and creating more problems in the
meantime, with a huge coder burden. Politely - no thanks."
Temi claims, "Yeah, maybe not a single week, but it should definitely drop over time if not
regularly active"
Karrin claims, "We have some champions that are people that haven't logged in for a very, very long
time. I can definitely take a look at it, and bug board THAT, at the very least. Put some kind of
timer on it - if they're inactive for 4-6 weeks, it can be taken. But, that said, if they become
back active after that, it'll shift back to them."
Karrin nods at HIEROPHANT.
HIEROPHANT claims, "If you get moved to the RP Inactive room from inactivity policy, you should lose
the champion flag. Not your skill ranks - those took time, XP, and potentially limited
materials/craft repetitions to get - but let it bump down, sure. Frankly, I thought it already did
that. That seems fine."
HIEROPHANT claims, "It's also worth remembering that you can only gain pool from crafting a given
recipe a certain number of times."
Temi states, "Most characters don't go to that room - that's mages and nobles specifically. But at
the same timing, yes"
InvestSouthside claims, "The idea wasnt losing ranks and i feel like that was a misconception from
the very first step"
Karrin nods at Temi.
Karrin states, "True, just mages and nobles get booped to the inactive room."
Valora claims, "I think the idea was never losing real levels just a force effort down/counting as
lower level until you practice more."
Faith says, "Another thing to consider is just how many skills you have. There's the combat skills
(which are numerous requireing you to maintain weapons and defenses) you general skills like riding
and swimming and mercantilism that you probably want to keep at a decent level. The skills you use
for your career which might me medical or crafting, and then anything extra for flavor and if you're
a mage you've got all of that extra stuff on top. To maintain ALL of those would be absolutely
ridic. "
HIEROPHANT says to Temi, "I don't see why they shouldn't, if perhaps on a longer timer."
Maat claims, "I have to say, I dont think it's needed. Just saying what could make it more...
acceptable if it is. What Id recommend is putting mechanics in the game that encourage skill use.
For example, for myself, having weapons rust if not taken care of. And having the taking care of
weapons and armor be a higher level skill that would require time and maybe something like two
items: oil and and something else. And then after a certain point, weapons would go poof. This is
good because even if the weapons go poof, you would get more made. This can be applied to all things
made and the timers can be long but finite."
InvestSouthside claims, "The idea was an effort down till you used the skill, you could avoid the
effort down by using an umbrella skill."
Karrin states to Faith, "I agree there. If it was implemented for EVERY skill, it would be insane."
Karrin states, "Universal item decay is something that has been talked about, and is another one
that is very controversial. I hate it, personally, and I know the last time it was suggested, I
fought against it."
HIEROPHANT claims, "Okay. In what way does losing skill incentivize more RP on-grid, exactly? For
crafting skills, you go craft something in your house/shop/guildhall. For everything else, you do
whatever you did initially to pool it.
I don't see what this adds; just takes away."
ThatBard states, "I think the champion can be taken the moment they are rp inactive. Since the
moment they are rp active, they would be back in the running. So the lag on it is not needed and
that is easier to implent, I imagine."
Eeel states, "I agree that champion should be lost if you're inactive, that seems reasonable and
something I already assumed was the case."
HIEROPHANT claims, "Same."
Maat muses to Karrin, "What are the points brought up against it?"
Meiari trails off, "I would have liked that, then I wouldn't be rank 90 something in tailoring to
take champion from someone presumably not on grid..."
Faith queries, "Maat is right that inactive happens quickly. It happend to me even while logging in
every day, just because I hadn't scened in a while. So I think it happens in about an OOC week?"
Temi claims to HIEROPHANT, "Mostly it's been set up for roles that are limited on numbers, so
someone continuing to take up those spots on a character they aren't playing requires more
oversight. We don't necessarily want to provide an extra barrier to others coming back if they
wouldn't be slotting back into a limited position"
Joel says, "OOC week was just my initial two cents, as far as I understand it. It can be longer if
that's preferable to people."
Karrin says to Maat, "The item decay? It was all from players a good 5-6+ years ago when it was last
discussed. If you'd like to re-open discussion for it, we can."
HIEROPHANT states, "You need at least one RPH per week (after rollover at the end of the week) to be
considered RP active for the week, yeah."
Karrin says, "You go inactive if you get less than 1 hour of RP in a week. You can check how you're
doing by typing ACTIVITY or it's in your WHOIS more specifically."
ThatBard claims, "Otherwise I feel like this will be another 'dirty'-flag situation. It#s kind of a
meme for me. I step into a scene and five minutes in my character drops down to dirty, mid rp, and I
have to excuse myself and go wash right away. The same would be for the skills. You would get pinged
that your skill is degrading mid whatever one is doing and you would drop everything to go and stop
that. It would disrupt story telling."
Sparkles says, "I admit I wonder if that might cause a decentize to some political positions given I
don't think you can pool Guildskills when no longer in a Guild."
Maat claims to Karrin, "Sure, once this topic is over and if there's time. if not, then next time
"
Temi nods at Sparkles.
Karrin nods at Maat.
Temi states, "That's certainly a possibility to consider."
Sparkles claims, "I admit I wish the dirty flag would wait to check until you are alone, like the
Matchmaker system does."
Maat says, "Yeah. I wash every time before i go out now."
Joel states, "Dirtyflag should probably have a longer timer. TBF."
Maat says, "Just because it happens so many times"
Joel states, "Before it kicks up, I mean."
Temi says to Maat, "It's all a big plan by the soap lobby. Muahaha."
Karrin says, "I solve that problem by panick-bathing whenever my bathed tag drops, personally. I
never let myself get to dirty."
Maat claims, "LOOOL"
Valora says, "I wash every day before leaving my house and sometimes twice for fear of bathed
dropping."
HIEROPHANT claims to Temi, "The inactivity room isn't hard to get out of; it's just an rboard or a
tell to a staffer. I think it'd be good, unrelatedly to this discussion, to have a little airlock
for returning characters to go 'hey, you should check out these things you missed', like the IC
Event board, announcements, etc. You can also check mail in certain OOC rooms, so you could handle
that there, too. "
Maat nods at HIEROPHANT.
HIEROPHANT states, "But, that's tangential to the skill-rust/decay discussion."
Maat claims, "(I want to second that idea since it was said) "
Karrin states, "Ok, so while there are a few people that like this a lot, what I seem to be sensing
is that the majority don't believe it would add to RP, but that it woudl add to the grind. Which is
not something that is truly desired."
HIEROPHANT nods.
Sparkles says, "As someone who runs STs a lot 'and then everyone suddenly got chickenpox' because
the dirty flag goes off midstory is a ... thing sometimes."
Maat questions, "Is it... implementable on a small level?"
Maat states, "For testing."
Karrin wonders to Maat, "Which part?"
HIEROPHANT trails off, "I don't know that we can answer that question in Lochan's absence, but it
certainly... seems difficult to add at all"
Maat claims to Karrin, "The skill thing."
Karrin claims, "At the moment, we have enough bugs, that any new implementation would be quite some
time off anyway."
Maat nods.
Karrin states, "I'm just not sure which thing we're talking about right this second, because several
have been mentioned. Bathed tag, inactivity room, and the decay things."
Temi claims, "The bulk of the code would have to go in for any implementation of it. It would
probably actually be extra code to limit the number of places it applies"
Valora states, "I don't want to throw punches over it. I just dislike that so many master combatants
and Champions were (when I first joined) a pain to get a hold of and train with. So something
forcing them to practice would be nice for my noobs (who I try to be there for now like others
weren't for me)"
Maat states, "Decayed skills"
Karrin says, "Ah. I'm not sure that'd be a high priority for us, but it can linger on the ideas
board and I'll put a note about the meeting."
Karrin questions, "Are we good with this particular topic, and can move on to the next?"
HIEROPHANT claims to Valora, "I think there are better ways to incentivize teach scenes than
punishing players for not routinely codedly using the skill in some way, like an RPXP bonus or a QP
for spending an hour running the teach thread in a room with a cyan."
ThatBard says, "I would like to bring up a topic."
Faith says, "Valora raises a good point. It might be useful for champions, since that's the kind of
thing that would benefit RP since combat training can be done via spar. The idea of Exo's original
idea used exclusively for Champions is growing on me. But anything else. Yuck"
Karrin says to ThatBard, "Alright, I have you on the list."
Faith says, "Not to derail the topic, but it would be nice if the game gave you a little reminder
before you get to dirty. Something like, "You catch a whiff of yourself and think you might benefit
from a bath""
Sparkles says, "You can have it show in your prompt."
Meiari states, "I agree massively with Faith about a dirty echo prior to being actually dirty"
HIEROPHANT muses to Valora, "What if skill above 75 was factored into how high you can teach another
person, but only if you're Champion?"
Faith states, "It dord, buy I want a remdinder before I get there"
Valora claims, "Fair Heiro. I mean I'm all for better ideas. That was where my support came from is
all I'm saying. Something like that might be nice."
Karrin claims, "Ok, in the respect of time, I'm going to move on."
Karrin claims to Maat, "Speak your case."
Valora states, "Maybe we can chat later Heiro."
HIEROPHANT nods.
HIEROPHANT states, "My tells are open."
Maat states, "Right, so I was thinking that certain items could degrade with time. But, that there
would be skills to take care of them, and the time span doesn't hve to be short. Rust for armor and
weapons, something else for wood and leather. And it would take multiple levels of degrading for an
item to go and if taken care of, which would be a skill, like repair or sharpen but higher or that
takes into account the skill levle of the person that made the item (not the level of the recipe)."
Eeel says, "I don't really want to have to bother tailors to repair my boots and my hat every week"
Sparkles states, "So I'll be honest, one issue is that from what I hear a lot of Merchants already
feel pretty stressed."
Joel claims, "Degradation from use is a notoriously tricky thing to code. It's sometimes hamfisted
when put into a game, but I think armor and weapons would benefit from this, but clothing would be
harder."
Joel states, "Harder to justify, I think."
Faith states, "I'm against that for the same reasons. More grind (literally in the case of blades,
Hayuuck) and it doesn't really benefit RP save for the occasionally, "Oh no, I need to leave and get
my baton polished" excuse"
Karrin claims, "I know the clothier fatigue is great. It happens to all clothiers. Because where for
some people, they can make one weapon or one necklace, and their good. For a clothier, one outfit is
already multiple pieces."
Temi nods in agreement with Karrin.
Karrin questions, "Armor and weapons sort of already do?"
ThatBard states, "In principle I like the idea. But I feel like we are going to run into the
Physician conundrum. We would need Npcs that can do these repairs if players are not available,
because sometimes there are just dry spells in the game."
Temi claims, "Yeah, as they are hit"
Karrin claims, "They do get damaged, and unsharpened."
Joel nods.
Joel queries, "Does this work for armor as well, or just weapons?"
Maat claims, "To be clear: suggestion really long timelines. A year rl."
Sparkles asks, "That said, maybe those are good ideas for some pvents?"
Joel says, "I haven't had a combatant main in a long time. Lol"
Temi says, "I believe it does, though not completely sure."
Valora claims, "Armor does just it takes a lot of hits"
Temi nods at Sparkles.
Meiari queries, "Do weapons and armor actually break when they degrade fully?"
Temi says, "That's easier to do."
Valora claims, "If you don't clash steel on steel regularly you won't need a repair for a long long
time."
Maat nods.
Maat states, "Whether this is accepted or not, I feel the arguments against it because people are
stressed... maybe dont know how repair and sharpen work for weapons and armor? They require zero
creativity."
Sparkles says, "They require being available for that type of activity for the people who need/want
it versus other types of RP."
Valora claims, "If we add item decay/increase it then we probably should add a much greater flow of
silver into the game. That said PVents for getting gear fixed or practicing skills... does sound
like a nice addition."
Maat claims, "Ive had literally 3 characters approach me on this character to sharpen/repair their
weapons."
HIEROPHANT claims, "I imagine, with how popular the Merchants traditionally are, that notify guild
would solve most needs for repair from most characters. And if you're like me, who can't just do
that - well, you can't do a bunch of other things, too, so that's just par for the course."
Joel states, "Nothing stops you from RPing those scenes without needing a coded function for it."
Karrin states, "Let's put it in our thinking hats. We already have some things that do degrade with
time. And armor and weapons do get damaged if they are used. And maybe come back next week with a
bit more thought on it."
HIEROPHANT states, "Sharpening falls off much faster than armor needs repair, because sharpening
isn't damage to the weapon - it's an extra thing added onto edged weapons that decays separately
from the weapon's basic integrit."
Maat states, "Yeah, nothing but the fact that the people with the armor and weapons dont ask for
those things. "
Joel says, "And a notify guild command would be neat, if it's not already there."
Maat nods at HIEROPHANT.
HIEROPHANT states, "Notify guild is a thing, it works in any room of a guildhall."
Joel nods.
Karrin says, "Notify guild does exist. The places you can notify for each guild, as long as it's not
a covert guild, are in the HELP NOTIFY helpfile."
HIEROPHANT states, "It's really useful, as it pings the whole guild, not just the ones that are in
the hall."
Karrin states, "Guild members can also notify that they're responding to a guild notify, to let
everyone know."
Maat nods.
HIEROPHANT claims to Karrin, "It does not, unfortunately, inform the person that pinged, which I
think we've discussed in here. But it does keep multiple people from needing to respond to the same
fire, as it were."
Faith queries, "What would be the benefit of this new mechanic? Would it be fun? Would it incite a
new type of RP? Would it create any sort of drama? Is there something I'm missing or is it realism
for realism sake (which isn't inherently bad to be fair)"
Joel says, "You could advertise, too. Put fliers up offering sharpening and repair services."
HIEROPHANT states to Faith, "It'd make being a wanted criminal more difficult, be it a wizard or
otherwise "
Maat states to HIEROPHANT, "Honestly not why I am suggesting it."
Faith muses, "Isn't that already a super PiTA?"
Karrin claims, "Ok, let's put a pin in this one, do some thinking this week, and we can bring it
back to next week's meeting."
Karrin wonders to Maat, "That work for you?"
Maat declares, "Yeah yeah sure!"
Karrin nods.
HIEROPHANT declares, "Yup, and that's why I mention it, as that's not something most folks
consider!"
Karrin states, "I have two more topics, then an announcement. We'll try to go quick."
Maat nods at HIEROPHANT.
Karrin says to Sparkles, "You're up."
Sparkles states, "Just a quick reminder, that if you are in a public scene, to be conscious about
paying attention. As if people are present sometimes just logging in or idling out and leaving can
leave the folks there in a weird spot."
Karrin nods.
Karrin states, "Seems pretty straight forward."
Sanura says, "Not a call out but ive had moments where people just come idle out then some weird
things happen in scene, your character not reacting can be even weirder then if you had participated
in an aloof way. "
Sanura states, "Not actual idle out tag but ya know"
Temi nods.
Karrin says, "Now, we know idling out happens on occasion - that's why that feature is there. But
yes, especially in public, keeping an eye on the scene is a good idea when you can. Private RP is
yours, won't mention anything about that."
Karrin questions to ThatBard, "You had something?"
ThatBard climbs on hill. "This is my hill. I forgot about it, but here it is. Can we make the dirty
flag happen out of rp? Since it interrupts scenes alot?"
Joel claims, "Tacking onto that, is it possible to if you can't make it function like that increase
the timer it takes before the tag is added."
Temi claims, "May be harder to code than might be hoped"
Eeel states, "It gives the physicians more to do though lol"
Karrin says, "Right, so. Throw it on the idea board. Or, as a player, bathe sooner. But realize any
adjustments to code that old might have complications we don't see."
Eeel says, "When you inevitably get white itch from spending 2 hours in a scene dirty"
Karrin says to Temi, "Yes, what you said."
Temi claims, "Timers are a particularly nasty bit, from my understanding"
Joel states, "It's possible you could use the current echo system where you sneeze, or get itchy, or
trip into thresholds. To add a slow build up before the dirty flag gets added."
Joel claims, "Like maybe you start to itch a bit more, then the next thing you notice there a bit of
a smell, then right before the dirty flag kicks up you're like feeling icky. Lol"
Faith says, "An alternative that I suggested earlier, would be the game giving you a friedly
reminder before Dirty actually trips so you have a bit of a warning to go bathe before it happens."
Faith says, "Exactly what Joel's saying"
HIEROPHANT says, "I ask weird and arcane questions about the inner workings of the MUDmachine and as
I am told, the game counts things by server-ticks, and timers work by waiting for the global tick-
count to match some number assigned to the timer."
HIEROPHANT claims, "Which is why nightly restarts and crashes slightly skew the timescale of things."
InvestSouthside claims, "The ommissiah appreciates your questions and research into the arcane
systems but wishes for sacrifice and proper saging"
HIEROPHANT claims, "To my knowledge, when you bathe or otherwise remove the dirty flag, you're
stamped with a number, and when those numbers match, you become dirty again."
Joel claims, "It could be remedied by adding a numbered scale specifically for dirtyness."
HIEROPHANT claims, "So, it might not be hard to make it skip RP."
Karrin states, "Ok! Announcement. According to the survey (hopefully everyone who wanted to got a
chance to take it), we have quite a few off peak players this is very late for who would like it
bumped a little sooner. Everyone who didn't ask for that, said that time would work for them
anyway."
HIEROPHANT states, "It already checks if the time is the right number, so it could also check if
you're gaining RPXP at all - which indicates you're in the room with someone - and add 5 minutes to
the timer."
Karrin questions, "So, to make it easier for our players in different time zones, I'd like to move
the OOC meeting back 2 hours. That, for me, is still doable (and maybe even better). How do we feel
about that?"
Joel says OOCly, "Like 5PM EST vs 7PM?"
Joel says OOCly, "Woops. But either way. Lol"
Karrin claims, "Back to 4 PM eastern."
Joel nods.
Karrin says, "Currently, it's usually at 6. We just started late today because of the ST."
ThatBard queries, "When is that for the poor sleep deprived European?"
Faith says, "Works for me either way. "
InvestSouthside states, "10pm"
Joel states, "I'm cool with that."
Temi states, "Three and a half hours ago"
Karrin claims, "The one that gave me a number, that'd be 10 pm. Whereas the current one is
midnight."
HIEROPHANT claims, "4:00PM server time, if you have server time in your prompt."
ThatBard states, "Okay."
HIEROPHANT pontificates, "If you don't have server time in your prompt : you should!"
Meiari is idle.
Temi finishes abruptly, "You don't necessarily need it in your prompt - it is in who though"
Meiari states, "Or you could just be unfortunate enough to live somewhere already sever time"
Karrin claims, "Ok, I'll throw it on the announcement board and adjust the OOC meeting. I love the
increased playerbase, and know I can't get everyone, but if people want to attend the meeting, I'd
like to give them that opportunity."
Maat nods.
Valora states, "I'm good with earlier. No opinion for me. Whatever gets more people is my vote."
Faith claims, "I just use the who list. Also I'm in server's time zone"
Karrin says, "We have a couple idea boards that will be going up, a revisit of a topic for next
week, and a circus to get back to."
Karrin muses, "Any last things before we go?"
Meiari dabs dramatically.
Maat says OOCly, "Lol"
Karrin says to Maat, "Go ahead and throw up an ideas board post, please, so people can throw their
thoughts on there if they think of it in the meantime."
ThatBard says, "Have a nice weekend guys. XD"
Maat says OOCly, "Sure thing!"
Karrin states, "Ok, so I'm NOT going to send you back to that weird room. Sec."
Karrin says, "Still no idea how I did that."
Faith claims, "Next week we meet Earl Lee"
Sparkles claims, "Anyone who wants to join the story when we get back who isn't there yet, just send
me a tell."