The Matchmaker Spec
Posted: Thu Sep 27, 2018 6:39 am
Commands
Generally, there are no commands for players when using matchmaker code; they just go RP with a recommended match and will receive 5 QP after earning +300 familiarity with their match. However, they can toggle the matchmaker code off if they do not wish to receive suggestions. Only staff can toggle off whether OTHER people receive suggestions to go RP with them.
Automatch is the player command to toggle off receiving match suggestions for other players. This means that they will not be told that they can get some QP for RPing with other players, but it does NOT prevent other players from being suggested to go RP with them.
Matchmaker list shows a staff member all matches that have been sent in the last 7 OOC days, ordered with the most recent ones first, and any matches the code plans to send in the next hour, provided no one in the system logs off. (See Screen Mockups for example output)
Matchmaker match <name1> to <name2> will queue a message to be sent to Name1 with a target of Name2. IE, 'matchmaker match Kinaed to Azarial' will suggest to Kinaed that she will get a bonus for going to RP with Azarial. Using this command will overwrite any pending, unsent matches to Azarial in the system.
Matchmaker delete <name> will delete a pending match in the queue. It cannot delete matches already sent.
Matchmaker report will show a small report to tell us how many people have accepted the challenge, how many people have abandoned it, etc. This will tell us if this command is working or if it needs to be revamped. (See Screen Mockups for example output)
Matchmaker nomatch <name> is a toggle that will stop a character from being either the recipient of suggestions OR the matched party. Essentially, they are skipped entirely until the flag is removed.
Who nomatch shows all characters online with a nomatch flag. Also, nomatch should show in the character's stat information.
Nomatch list shows all characters in game who have the nomatch flag placed against the character.
Generally, there are no commands for players when using matchmaker code; they just go RP with a recommended match and will receive 5 QP after earning +300 familiarity with their match. However, they can toggle the matchmaker code off if they do not wish to receive suggestions. Only staff can toggle off whether OTHER people receive suggestions to go RP with them.
Code: Select all
Syntax : automatch
iSyntax: matchmaker list
matchmaker match <name1> to <name2>
matchmaker delete <name>
matchmaker report
matchmaker nomatch <name>
who nomatch
nomatch list
Matchmaker list shows a staff member all matches that have been sent in the last 7 OOC days, ordered with the most recent ones first, and any matches the code plans to send in the next hour, provided no one in the system logs off. (See Screen Mockups for example output)
Matchmaker match <name1> to <name2> will queue a message to be sent to Name1 with a target of Name2. IE, 'matchmaker match Kinaed to Azarial' will suggest to Kinaed that she will get a bonus for going to RP with Azarial. Using this command will overwrite any pending, unsent matches to Azarial in the system.
Matchmaker delete <name> will delete a pending match in the queue. It cannot delete matches already sent.
Matchmaker report will show a small report to tell us how many people have accepted the challenge, how many people have abandoned it, etc. This will tell us if this command is working or if it needs to be revamped. (See Screen Mockups for example output)
Matchmaker nomatch <name> is a toggle that will stop a character from being either the recipient of suggestions OR the matched party. Essentially, they are skipped entirely until the flag is removed.
Who nomatch shows all characters online with a nomatch flag. Also, nomatch should show in the character's stat information.
Nomatch list shows all characters in game who have the nomatch flag placed against the character.