The Uncertain future of the Physicians
Nothing really does have to change ICly though. Remedies are still locked down to Physicians, even more so than before. Thieves had access to poisons and drugs and maybe some of that knowledge has spilled out even more broadly, but it should not become more socially acceptable to dabble in those arts. It's a code block on concepts that was removed, as I see it. If a chandler starts dabbling in drugs and poisons because they have been poking at their garden some more and got some herbs... the Queen is still not going bless that.
There is a problem with finding private medical practices though, maybe there could be put some restriction on where the more serious conditions can be treated? Like when done in some back alley, instead of the hospital, there is a big chance of getting some of a serious, and potentially deadly, infection? Inevitably put some risk against the reward of unlicensed medicine.
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I doubt the Brotherhood would be happy about people moving in on their turf either and that might settle some things out too.If a chandler starts dabbling in drugs and poisons because they have been poking at their garden some more and got some herbs... the Queen is still not going bless that.
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Really? Wow... Okay. No, no. Whatever. "Nothing's changed icly." is apparently the ic reasoning we are being provided. Okay.Temi wrote:Nothing really does have to change ICly though. Remedies are still locked down to Physicians, even more so than before. Thieves had access to poisons and drugs and maybe some of that knowledge has spilled out even more broadly, but it should not become more socially acceptable to dabble in those arts. It's a code block on concepts that was removed, as I see it. If a chandler starts dabbling in drugs and poisons because they have been poking at their garden some more and got some herbs... the Queen is still not going bless that.
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There is no need for IC reasoning.
The guildskill mechanic is entirely meta and OOC in nature.
Lithmore is a city with effectively 100% literacy rate and a library full of instruction manuals on herbs and medicines.
It makes no sense to restrict it in the first place.
This change is 100% OOC in nature.
As for "private" practices, those can be cracked down on ICly. How guilds should work to begin with.
The guildskill mechanic is entirely meta and OOC in nature.
Lithmore is a city with effectively 100% literacy rate and a library full of instruction manuals on herbs and medicines.
It makes no sense to restrict it in the first place.
This change is 100% OOC in nature.
As for "private" practices, those can be cracked down on ICly. How guilds should work to begin with.
Meh, that kind of sounds like a bad idea because you would be pushing people into a linear path. Criminal for example should be able to provide for their own and have similar means to treat their people if there is a need to do so. Limiting this would be poor game play design and unbalanced to one side of the coin.Puciek wrote:There is a problem with finding private medical practices though, maybe there could be put some restriction on where the more serious conditions can be treated? Like when done in some back alley, instead of the hospital, there is a big chance of getting some of a serious, and potentially deadly, infection? Inevitably put some risk against the reward of unlicensed medicine.
That doesn't mean where you operate shouldn't have negative impact. I mean, if you're in a dark alley, that makes sense. But to punish a player who maybe chose a darker path and became a private physician to service only the criminal enterprises would be a bad decision (if restricted by code). IC'ly, that's a different story if you tried to crack down on them from doing it.
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