But! Please keep in mind that Staff are only people--they are four single people who are dealing with this. Please be polite and try not to be abrasive. I think, no matter what the players intend, that the continued flood is piling onto staff in a way that is not constructive. This has made us upset, clearly. There is a problem. But we need to make this something that staff can easily engage with. No one likes having something they are freely giving their time to, volunteering to assist us, the players, turn into an attack on them. Whether we, the players, have meant to or not, this is the result: Staff is being dogpiled, and we need to let them breathe, and be able to concisely and calmly give them issues that we can, together, get a solution for.
Even Kinaed herself has said it. Please remember guys, Staff is working to do their jobs for us. They made this game, that we all play and enjoy, what it is, and they are doing something, they are trying, even if there are bumps. This could be another dead game where staff has abandoned it and nothing happens. Please try to word things neutrally, or if you do have a criticism, word it in a way that can be answered, rather than just an accusationintended or not, the wording does come across as deprecating to Staff,.
I think that citing specific situations where, to my understand, there was a lot of player negativity towards staff will bring up unnecessary bad feelings and bog down the discussion needlessly. While the circumstance without the OOC negativity may suit the argument, it carried with it all the bad feelings it originally had.I do not think that it is abusive to cite situations.
I think Murrmurs has very good points.
Through all discussions, these seem to be the three main things that come up over and over again. These are the things I believe we should be working on, and what should be taking staff's time and attention. Not just the frustration--yes we are frustrated but we can also help this, and we can help staff.• Character's impacts against the header plot over the last months have ranged from impotent to actively counter-productive.
• Players who are not in a powerful role feel both that the plot is inaccessible and opaque.
• That there may be a win-lose trade off, but they are only ever seeing the lose-lose end of it and are getting tired.
As a suggestion to the plot, I feel like a lot of impotency around the plot itself stems from the recurring character Roland. Whether intentionally or not, he appears to have 'plot armor', and this has gone unacknowledged. Now, does that mean that staff NEEDS to part the curtain completely and show us every single roll? No, and that's totally immersion breaking. But I feel the 'carrot with a stick' analogy being 'mostly stick' shines very much here. It has been IRL years and he has survived everything thrown at him. If a player survived all of that--assassins, rogue knights, being exiled, being excommunicated--I would accuse them of cheating or of being a witch or both. Nonwithstanding that if it had happened on-grid that character would be unplayable.
A suggestion I will make, so that this is not just pointing fingers, is that perhaps Roland should suffer the consequences that have landed him so many powerful PC enemies. Roland does not need to be alive for the schism plot to continue, and other NPCs can take up his mantle--Roland is not this revolution, but he IS the figurehead and players feel like they can't touch him.