Domains Addition - For Discussion

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Thu Dec 29, 2011 3:03 am

ATTRIBUTES OF A DOMAIN:

Vnum: <virtual number assigned on creation>
Region: <like a 'zone' that groups rooms together, this is used for
regional calculations, for dedit list, etc>
Name: <name, eg. Beresfield County>
Titles: <titles conferred to owner. Default = None. I'll provide a list>
Domain Parent: <for towns, cities, etc that are part of a barony, march,
duchy, region, etc for political reporting>
Type: <Ocean, Sea, River, Shire, Town, City, Barony, County, March, Duchy,
Kingdom>
Influence: <# of influence gained per week>
Resources: <resources and trade items that exist there. V1 is type, v2 is
amount. I'll provide a list of types, values per unit, and if they
replenish, how long it takes.>
Defenses: <watchtower, wall, moat, castle>
Terrain: <multiple choices can exist from: road, river, mountains, hills,
plains, island, ocean, city>
Population: <# of people>
Duchy: <Tubor, Farin, Vavard, Vandago, Hill, Charali, Daravi - used to narrow down
resource sets. Default None.>

ADDED LIKE MPROGS:

Disasters: <types of disasters that commonly strike this area. V0: type,
v1: %chance I will provide a list of types, chances, and affects>
Neighbors: <all neighbors with v0:direction (n, s, e, w, ne, nw, se, sw),
v1: #days travel, v2: silver cost to travel. Eg, EAST: Beresfield, 2 days,
10 silver>
HelpInfo: <text field accessed by players typing 'help domain <name>'>
ImmInfo: <text staff members see under the text field accessed when typing
'help domain <name>'>

OTHER TRACKED STATISTCS FOR SCORE 'DOMAIN SHOW'

- These will be added by in-game commands, not by staff. Commands to add
them will be specified elsewhere.

Income: <# silver gained per week. Calculated as per INCOME CALCULATIONS>
Interests: <not staff added, but visible - track the players/organisations
who have invested influence, and how much they've invested>
Trade: <trades people have made with their natural resources>
Owner: <PC the Domain is assigned to>
Sub-Owners: <PCs the Domain owner allows to do owner-like things, can be
multiple sub-owners>

POSSIBLE USES FOR DOMAINS

- Calculate player weekly income
- Calculate player weekly influence
- Calculate owner's title
- Calculate owner's assets
- Modify outcomes when attacked by a player militia
- Allow players to spend influence to modify attributes, in favor and
against
- Allow players to spend influence to build/improve attributes
semi-permanently
- Allow players to spend influence to degrade/sabotage other player's
holdings
- Allow the game to track influence spent in the area by various groups,
such as guilds and individuals
- Allow players to trade resources for silver
- Allow players to trade resources with other players
- Allow players to trade resources for specific object types
- Skills to give players information/scores on other people's domains with
spies and the like
- Calculate time and cost to travel

User avatar
Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Thu Dec 29, 2011 7:53 am

One thing I'm acutely conscientious of is that I don't want to turn this game into a game for the nobility simply because we've defined the domains.

I'd like to see players being able to choose where they're from, though, and get discounts on the resources from that area, for example, and other benefits like this. Not sure what else can be added, but I'd like to keep most of the areas owned by NPCs until/unless the pbase grows enough to substantiate more nobility. Do people have ideas around that sort of benefits players in general can enjoy from this fleshing out of the world?

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