Staff have done this in the past, minus NPCs, and it's worked great. I used the villain system to run three different stories that were all very fun and horrific, and eventually I did kill off that very public, balls-to-the-walls mage because I had a different character (Casimir) who I wanted to put more time and love into. Their narratives were quickly crossing each other and I had to decide which to back off of. If I had put more time, energy, and love into my villain I'm sure she definitely could have been a staple of the world. However...BattleJenkins wrote: For example: want to play a bandit that hates Vavardi traders more than anything, and camps out on the roads to and from the city to shake down any ponce with a 'dul' in their name? As it stands now, you're likely to rob someone exactly once before you're put away - and that first robbery probably won't even be successful, because Oldbie dul Tradesman's been around for years and trained his polearm skill to Grandmaster in his free time. I think if you could apply to staff with your concept, and get it approved, maybe they could lend you a hand - give you a little gang of NPC bandit cronies to fight at your side, a little hideout in the wilderness, and maybe a few legs up on your combat and thievery skills to get you started.
Of course, I think this should only really be put in the hands of trusted players, especially ones that are playing with the expectation that they're going to lose eventually and just want to shake things up and make some fun RP for everyone - anyone 'playing to win' definitely shouldn't be given a leg up on other players. I also think there should be tighter restrictions on these staff-assisted antagonists killing other player characters as well, for the sake of 'fairness' if nothing else.
Batman is an idiot. Like, flat out, hate Batman for the reason that depending on which comic you look at, he never kills. Joker literally would have got the death sentence by now in any court; insanity only works in so far as you can't determine wrong from right. Joker definitely can. Joker would be dead, realistically. Didn't we have a narrative going on OOCly where the whole point is for people NOT to escape Ahalin over and over again? This post here signals mission accomplished. Good job, folks. Now make up your minds, because you can't have it both ways.
Generally, I'm all for staff assistance when it comes to establishing theme. Unfortunately, staff cannot possess NPCs in the manner you'd like due to their own policies -- being hands off -- they can't help those villains overtly for some perceived fear of favoritism, and giving a villain computer controlled NPCs will help them very little because guard NPCs can do only one thing: guard. (Obviously, you can tell I think that's all bullshit, but staff have a set policy and status quo they'd like to see maintained, and that's all well and good for them.)