Mon Oct 23, 2017 11:40 am
Well, I wouldn't completely refuse to pay a Merchant for their hard work unless you want to risk being blacklisted and starting a class war (could be fun?), but offering to talk up the Merchant's amazing wares to other nobles/wealthy notables in exchange for better prices is certainly something one can do and is the nicer alternative to threatening bad things if one doesn't receive the "discount I deserve for honoring you with my patronage," or whatever. Though, either way represents a perfectly valid IC route -- each with its own potential consequences.
Clout is really what you make of it. Nobles often have the ears of various guild leaders and thereby are able to influence major plots and events. A noble's word is also worth more, thematically, which is why nobles can accuse someone of offending them and then have that person whipped in public or thrown in the stocks, as Puciek suggests. During Seneschal races, or when running a smear campaign via rumors, having extra IP is super handy -- and a noble's support certainly doesn't hurt. ("I sympathize with your situation. I'll lend you my support in exchange for, say, twenty silver per month?")
I think the more you can think outside the box to capitalize on these advantages, the better off you'll be financially. And when hiring PC guards/gardeners/cooks/etc., there may be more you can offer as payment than mere coin. Connections, introductions to other nobles, advertising (e.g. "spreading a good word about your services"). You can and should also have high expectations, as a noble: "Oh, you don't have any references? Well then, we shall start at fifteen silver monthly and evaluate your performance in six months."
These sorts of deals, negotiations, and intrigue are IMO not only thematic but make playing a noble more interesting than simply throwing money at people/things.