galaxgal wrote: ↑Mon Jul 06, 2020 5:16 pm
What I mean is that basically there are two routes I see to resolving the odd nature of latency IC right now:
1. Leave latency as-is, and add a scaling buy-in to magery. This suggests intentfulness or commitment in the latent/mage population to play those desirable roles to their fullest rather than just as an incident of chargen. This is cheap and reflects the current way people seem to treat those roles.
2. Make latency dangerous, but keep the current cost to avoid it. Add more detail and coded effects that portray that something dangerous is going on, spur the latent character to seek help or answers. Random and totally obvious things wouldn't be fun imo, but there should be some inherent risk to sitting on latency for literally hundreds of hours and doing nothing about it.
Good suggestions, but I am inclined to say that the second option would make latents even more riskier to play than actual awakened mages.
Puciek wrote: ↑Mon Jul 06, 2020 4:56 pm
I think you are confusing what was said a bit, there were suggested pvents around latency at some point, but clearly they are not in the game (or did for brief period of time and didn't hold), and the only command you get is an OOC one that you are latent. That's it, and that's not instructions at all, just discovery for the OOC player that his IC character is latent. There is nothing more. I recommend for you to roll a latent second and see.
Again, I think you are mixing things up. I didn't say that htey are not playing their parts, but that if they do not then mages cannot awaken them. But at the same time if there is no guidance on how to play a latent, then the confusion of new players who try to play it, but don't know how, is extremely understandable and needs fixing. I know how to play a latent character, but only because I had pervious characters, and on my first I had quite a lot of conversations with staff trying ot figure it out. Otherwise I would have zero idea what to do with this latent thing. And this is something that echos every few weeks/months through visnet, so I am not the only one (and has been going on for years).
And for mages to be able to investigate anything, players must know how to play the part as for awakening you need serious cnoting that leads you to that conclusion that the person is latent. So we need people to play the latency, otherwise they cannot do their thing.
Now I don't think I like the idea of just making the latency somehting you can ignore, that's not how it was ever set to be, and you can see some helpfiles + history of roleplay to the contrary. It is of course the easy way out, you don't want to be a mage, you just ignore the latency. But that's kinda like ignoring your characters bad stat, it is not exactly in great form, especially since the system of latent lottery seems to have been put to do the exact opposite. Before that you had a binary chocie at creation - latent or not (with occasionally latent being replaced with starting directly as awakened), so it seems that the intention is to put people out of the comfort zone. I am also pretty sure that in chargen you can spend QP (or was it XP) to guarantee to not be a mage, so given that it seems even weirder that not paying the fee, and ignoring consequences of that choice would be okay.
But there is a helpfile for latency that has a paragraph on what latents are, and what could technically happen. Look above for my post. As I said, a guide for latency sounds like you'd be telling players how to roleplay their characters. Someone may choose to ignore their latency. Someone could (using the guidelines in that help file) act out on their latency. If a new player is confused, then they can talk to staff or ask on the mage channel or come up with ways that are similar to what is outlined in the help file to RP the 'signs' of their latency.
If people want to ignore their latency, that is up to them. If people want to roll a mage and do nothing with their powers, it's up to them. It's their character. I do not think we should be forcing anyone to RP a certain way and take risks -- because that takes away from the nature of TI where people can RP freely. Yes, maybe that's not how you're supposed to play in your view -- and I do agree people taking more risks is a good thing -- but it is up to the player behind the screen what they want to do.
It might be bad form, it might be not... but it is their character.
As for the pvents, there were a few people on visnet who mentioned you get little pvents like the ones in pregnancy. If that's wrong, then perhaps something like that could be implemented to allow the player to RP it out if they want or not -- just like pvents. Nothing forced, a few ideas for them to hook on if they want to.
I generally disagree with 'guides' on free character concepts because it forces players to conform to it. There should definitely be hard bounds, but they should be kept as IC as possible (like Davite religion on TI, which is entirely IC and people can go against it if they want). But when you turn something into OOC and start going into territory of 'you should not ignore this' or 'you should do this' or 'you should RP this out' then it is a big no from me.
I think this issue isn't necessarily because people do not understand how to play latency. The help file does give examples of what can happen (like candles snuffing, animals reacting differently) and there is nothing stopping players from RPing that out, is there?