Latent Detection

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Should mages be able to detect latency?

Poll ended at Sat Mar 08, 2014 11:50 pm

Yes
7
44%
No
3
19%
Maybe (see comments below)
6
38%
 
Total votes: 16
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Voxumo
Posts: 655
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Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
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Mon Mar 17, 2014 7:10 pm

Atholos wrote:I'm gonna go against grey spell here. I don't think it should be a grey spell because with this there would be two ways of finding mages, one: Good ol' Aquiel's. Two: This new spell. Aquiel's isn't a grey spell and pretty much every mage with a spell outside their element knows it. So what's to say the same thing wouldn't happen with this new spell?
Here is the thing. While Aquiel's auspex can allow for mind reading I do not agree with it that you can find mages. In all 13 of my mages with about 8 being void mages and 10 of them knowing auspex I never discovered anyone was a mage by their thoughts. People don't use think enough to really find out anything good. Second given the lack of a manus it makes learning spells of other elements next to impossible and this would apply to this as well.

However with this spell it is far more likely to discover a mage than if you were using auspex only.
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Beronica
Posts: 19
Joined: Sun Mar 17, 2013 12:12 pm

Tue Mar 18, 2014 9:00 pm

Atholos wrote:I'm gonna go against grey spell here. I don't think it should be a grey spell because with this there would be two ways of finding mages, one: Good ol' Aquiel's. Two: This new spell. Aquiel's isn't a grey spell and pretty much every mage with a spell outside their element knows it. So what's to say the same thing wouldn't happen with this new spell?
I am going to agree with Voxumo a little on this. With the loss of the Manus, finding people to teach you outside your element is highly unlikely, so Aquiel's is not a viable option. Making this a high circle grey spell, means that access to it is readily available, and it also gives a choice to the mage able to cast it on if they want to find latents/mages or not. Making it more about what your character would do, instead of what the player wants to do.

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