New PK Policy for Review - Take Two!
Posted: Sun Apr 03, 2011 11:10 pm
I hope I've addressed most of the concerns. I've kept the 24 hour wait before initiating a PK in place, removed the other items besides PK. A few other tweaks. If I forgot something, I apologize. Please gently remind me. :)
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Player Killing, or "PK" is the practice of one Player Character (PC)
killing another. This results in the IC death of a player. As The
Inquisition: Legacy is a role-play game, all PKills require a solid
RP basis.
To ensure appropriate RP around PK, the following is required to enact
a PK:
- Desc notes explaining why a character intends to take these actions
at least 24 hours in advance of the actual event. This allows
time for an angry player to cool off and think about if their
character would actually do the intended action. See {cHelp Policy
Desc Notes{x to see what a proper desc note entails.
All players, including Inquisitors and Reeves, are required to
have a valid desc note for any PKs they enact. However, when
acting in an official capacity, they may enact a PK with only
four OOC hours in advance of the PK. If the desc note implies
that the PK might be private, 24 hours applies.
The only exception to requiring desc notes is if a character
acts out of self defense. Self defense is explicitly one of the
following conditions:
+ A PC is the victim of a steal attempt.
+ A PC catches another person casting magic. (Either party
may consider a PK self-defense.)
+ A PC is threatened by another PC with deadly force.
+ A PC attempts to restrain/arrest another PC.
+ A PC has been attacked with combat code.
+ A PC has attempted to awaken without permission.
- If a player wishes to play a serial killer they must apply to the
staff through {cHelp Application{x and clearly state in the
application that this is desired. The staff may choose to turn
this character archetype down based on the impact to the game.
- Death as the result of RP is not possible without the use of
one of the following commands: finish, burn, dquarter, or die.
Die is the command to be used when two players *agree* a death
would have occurred. To use it, contact a staff to review the
case, then the victim will use the die command of their own
free will. There should be no OOC pressure on the person dying
to choose to do so. Please see {cHelp Finish{x as there is an
XP charge for the privilege of PKing an RP partner.
- PK is a major RP event. It is to be treated with respect. Make
sure RP tools are in place, such as rumors, moods, and other
evidence surrounding the PK is left in the appropriate places.
If a player is hiding their trail, they must write desc notes
regarding the steps they have taken to do so.
See {cHelp Policy Twinks{x.
- On bugs, fairness, and other issues... PKs seem to be a ripe
time for people to discover and make cases that some bit of code
used to PK them was "buggy" or "unfair", etc. This may be true,
but we do not null PKs for bugs, lack of fairness, etc. See {cHelp
Policy Reimbursements{x.
- An IC death can be harsh, and at the very least involve a rename
and the loss of all RP involving the dead character. The character
is dead, and may not continue any line of RP involving their dead
character. Playing a relative, friend, or anyone else that could
pick up and carry on the dead character's RP is prohibited.
Retaliation with alts or the renamed character is not permitted.
Because death is so final, and often difficult for a PKed player
to handle emotionally, killers are requested to maintain a level
of respect and humility when going into a PK. Certainly, the RP
surrounding a PK must be substantial enough for the player at
the other end to have a reasonable opportunity to understand:
+ Why they are being pkilled.
+ If there is or was anything they could do to avoid it.
+ What they could do differently in the future to avoid a
similar PK, even if it pertains only to future characters.
This information is to be transferred ICly, not OOCly.
- It is highly suggested that all involved in PKs, thefts, or
awakening to log that roleplay. Disputes surrounding PK will be
reviewed by the policy staff, who will determine the results based
on policy rather than "fairness".
- If the tone or vividness of the RP occuring around these events
offends a player, they may use the GRAPHIC command to request that
the RP be worked out OOCly and assumed ICly.
- A player may only request the halt of RP for a policy infringement. If
a valid halt is requested, all players are required to cease all IC
action and await a staff member. A halt cannot be enacted after the RP
is resolved. (Eg, a player can request a policy review during a Review
of Faith, but not standing at the pyre after the outcome has been
determined). A halt is not required for any reason other than a policy
review. See {cHelp Burden of Proof{x to understand when a policy case
is valid.
If this policy is not followed, the character in question will be docked
significant XP, and it is possible that the RP outcome may be altered,
or even reversed by staff. Scary effects that do not end in PK, such as
being knocked out, etc, are not PKs, but may be required to follow some
aspects of this policy.