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Poll: Skills on Creation

Posted: Mon Apr 04, 2011 1:50 am
by Kinaed
In the foreseeable future, we will not be an inspiration game, but a Learn by Use game. So, what should this mean for chargen?

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Re: Skills on creation
 by Charmaine » Mon Apr 04, 2011 4:06 pm

Agreed that it is troublesome to implement now given that there are already a large number of power characters already exist in game. However, I think it needs to be arrested sooner than later. As it is, the currently uber characters will slowly fall to attrition/each other, as characters always do in time. But you're correct, Estelle, that it may create a desire to grind. Not sure how to work around that.

Across the board pwipes are always awkward, and from past experience, creates a few headaches. I'd probably only suggest that if we were to go with a completely new skill system (which, while I'd be hugely in favor of, I don't think is likely at this stage.)

150k era chars: Speaking for myself, I moderated myself to what felt like reasonable levels rather than maxing everything out. My fault, no doubt, for not expecting that everyone else would just pump to the max. 'Reasonable levels' is a very subjective term, so really nobody else to blame but myself. But I've seen it several times now, where it has been said that you need these certain skills on 75 or you just can't compete.

I guess it comes down to not wanting people to think it would just be easier to off their current character and start again just so they can join the superpowers, rather than working with what they have. That just isn't good from whichever way you look at it.

-Charm.
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Re: Skills on creation
 by Estelle » Mon Apr 04, 2011 3:00 pm

I think this would be great except for the fact that it was done this far along. Half of the pbase now is composed of chars created without this restriction, and frankly, even with LBU being better now, it is still going to take more work than the average person is willing to put in, to raise combat from 41 to 81, for example.

I really think the only way this would be viable would be to wipe the slate clean and have everyone start afresh. Drastic, but I think it would be too imbalanced otherwise. Also, I'm concerned about it encouraging grinding more than ever instead of RP to get ahead - because you absolutely must grind to increase certain skill levels instead of just RPing to get rpxp to inspire or purchase in chargen. And that takes the focus away from 'rewarding RP' to 'rewarding grinding' IMO.

I also frankly do not see why existing chars created during the era of 150k bonus xp cannot compete with chars created now. Is there something I'm missing here? IIRC we could purchase 100 skill levels right off the bat when the game started.
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Re: Skills on creation
 by Kinaed » Mon Apr 04, 2011 2:15 pm

I agree, but I'd go with Adept (25) being the max out of the gate. I think even 41 is a bit high. 

Grinding can be fun, it can be not-so-fun, but regardless, it should be relatively evenly distributed throughout the pbase as to how to get a skill up. Rank 1-25 is usually reasonably easy to grind, but as one goes higher than that, it gets harder, and that's where it seems only fair to say "Hold up, people who are doing it the char-development way" deserve the benefit.

Just an opinion, not a decision!
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Skills on creation
 by Charmaine » Mon Apr 04, 2011 2:10 pm

Hi all,

Now that LBU is starting to come along more reasonably than it had at creation, I wanted to raise the subject of being able to purchase skills on creation. I think that everyone would agree, firstly, that being able to purchase skills in creation as a general concept is great and that nobody would ever want to go back to not being able to. (As it was, back in the day.)

However, we're now faced with the situation where most people are pretty much maxing their skills right out of the gate. This concerns me for a couple of reasons;

1) As an existing character, it is difficult to compete with this situation and 'catch up' as it were.

2) There is no incentive for these new characters coming in to engage in this same character development as existing characters.

I'd like to propose that the extent that a character can purchase skills up to in chargen be changed to 41. If they want a particular one or more that are higher than that, then they can be purchased with QPs. Currently, it is cheaper to buy xp with QP and spend in chargen, rather than buy skills directly with QP, which makes this facility a little useless.

41 represents mastery of a skill, which I think is more than enough for people to claim a background of being very good with this or that.

Any thoughts from anyone else?

Thanks!
-Charm.

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 12:18 am
by Enix
What about those of us that DID start at 25 across the board? I did, for example. Anything for that if it boils down to a Pwipe?

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 12:35 am
by Kinaed
I don't think we're likely to pwipe. TI's had imbalances from the get go, and we've never once pwiped.

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 12:56 am
by Amdair
I feel like imposing such a limit on chargen cuts down on potential character ideas, personally. If someone has the rpxp to spend, they should be allowed to- I'd argue that they've earned it, somewhere down the line. Obviously not the case with bonus rpxp, but this would affect all characters, not just new accounts receiving the bonus.

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 1:09 am
by Enix
How about Applications? With a good IC reason as to why they are creating with such set skills, and how they aquired it? I think that would best work, rather then creating the character idea, then character, then entering game to wreck havok (Not saying i dont like havok, wreck away!!) yet not even having a character help file or anything.

Plus, this gives IMM's a general idea as to what expect later down the road dealing with Policies and such.

?

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 2:24 am
by Kinaed
One thing the staff noted about applications that we don't like is that applications seem to be an 'instant' way to power/authority/skilled chars. Therefore, the only thing barring a given player from a high position is the staff. I find it interesting that when a player sends in an app, they invariably create the character before the app is even approved. (I'm just curious, but why?)

Anyway, the staff being the only thing between casual character and uber character is true on every game. Imms can "cheat" and set their friends, etc, simply because the commands exist. We don't do that here. But we do have a formalized application system for GL positions. This is not supposed to be about how skilled, new or unique the character is, though. Rather, it's to ensure that we have good players (more than characters) running guilds. Otherwise, if there's a viable promote in the guild, we will promote rather than app.

In any case, that's why applications say "skills, etc" have to be within the player's ability to purchase. The most we've let something slide is letting people go into negative XP for things, but only with significant demonstrable need (in the past cases, it was a guildskill that'd actually left the game and therefore needed to be introduced). In general, skills are -not- a part of an application. GLship is about leadership, charisma, etc, not skill.

I know some guilds have skill requirements to make certain ranks. In large part, I see this as a way the guilds ask players to prove dedication and that members play their IC roles. But this is not enforced by staff, and is not required for any GL role.

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 2:32 am
by Estelle
Skills are not required by imms, but wouldn't it be rather weird to have an Earl Marshall and Grand Master with 25 combat skills and Knights with 51 (since it's required of them?) o.O

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 2:37 am
by Kinaed
Maybe, but it's not imm enforced that the knights have to have skills like that. It's entirely a GL thing. In some cases, I think inept people are put in management precisely because they ARE inept.

In any case, the imms don't require players to have specific skills for any rank; it's entirely the GL's call. I will say that some of the requirements I've heard for skills strike me as extreme.

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 3:00 am
by Estelle
Urgh, Idunno, a lot of the grinding stuff (most covert skills, merchant skills, etc) is really best done in private, so instead of grinding being 'something to do when there isn't anyone to RP with', I fear it will turn into 'something I will reject RP for because I want to get my char ahead'.

Re: Poll: Skills on Creation

Posted: Tue Apr 05, 2011 3:20 am
by Kinaed
No reason two thieves can't RP together - or even better, teach one another to avoid grind.