Poll: Skills on Creation
Posted: Mon Apr 04, 2011 1:50 am
In the foreseeable future, we will not be an inspiration game, but a Learn by Use game. So, what should this mean for chargen?
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Re: Skills on creation
by Charmaine » Mon Apr 04, 2011 4:06 pm
Agreed that it is troublesome to implement now given that there are already a large number of power characters already exist in game. However, I think it needs to be arrested sooner than later. As it is, the currently uber characters will slowly fall to attrition/each other, as characters always do in time. But you're correct, Estelle, that it may create a desire to grind. Not sure how to work around that.
Across the board pwipes are always awkward, and from past experience, creates a few headaches. I'd probably only suggest that if we were to go with a completely new skill system (which, while I'd be hugely in favor of, I don't think is likely at this stage.)
150k era chars: Speaking for myself, I moderated myself to what felt like reasonable levels rather than maxing everything out. My fault, no doubt, for not expecting that everyone else would just pump to the max. 'Reasonable levels' is a very subjective term, so really nobody else to blame but myself. But I've seen it several times now, where it has been said that you need these certain skills on 75 or you just can't compete.
I guess it comes down to not wanting people to think it would just be easier to off their current character and start again just so they can join the superpowers, rather than working with what they have. That just isn't good from whichever way you look at it.
-Charm.
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Re: Skills on creation
by Estelle » Mon Apr 04, 2011 3:00 pm
I think this would be great except for the fact that it was done this far along. Half of the pbase now is composed of chars created without this restriction, and frankly, even with LBU being better now, it is still going to take more work than the average person is willing to put in, to raise combat from 41 to 81, for example.
I really think the only way this would be viable would be to wipe the slate clean and have everyone start afresh. Drastic, but I think it would be too imbalanced otherwise. Also, I'm concerned about it encouraging grinding more than ever instead of RP to get ahead - because you absolutely must grind to increase certain skill levels instead of just RPing to get rpxp to inspire or purchase in chargen. And that takes the focus away from 'rewarding RP' to 'rewarding grinding' IMO.
I also frankly do not see why existing chars created during the era of 150k bonus xp cannot compete with chars created now. Is there something I'm missing here? IIRC we could purchase 100 skill levels right off the bat when the game started.
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Re: Skills on creation
by Kinaed » Mon Apr 04, 2011 2:15 pm
I agree, but I'd go with Adept (25) being the max out of the gate. I think even 41 is a bit high.
Grinding can be fun, it can be not-so-fun, but regardless, it should be relatively evenly distributed throughout the pbase as to how to get a skill up. Rank 1-25 is usually reasonably easy to grind, but as one goes higher than that, it gets harder, and that's where it seems only fair to say "Hold up, people who are doing it the char-development way" deserve the benefit.
Just an opinion, not a decision!
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Skills on creation
by Charmaine » Mon Apr 04, 2011 2:10 pm
Hi all,
Now that LBU is starting to come along more reasonably than it had at creation, I wanted to raise the subject of being able to purchase skills on creation. I think that everyone would agree, firstly, that being able to purchase skills in creation as a general concept is great and that nobody would ever want to go back to not being able to. (As it was, back in the day.)
However, we're now faced with the situation where most people are pretty much maxing their skills right out of the gate. This concerns me for a couple of reasons;
1) As an existing character, it is difficult to compete with this situation and 'catch up' as it were.
2) There is no incentive for these new characters coming in to engage in this same character development as existing characters.
I'd like to propose that the extent that a character can purchase skills up to in chargen be changed to 41. If they want a particular one or more that are higher than that, then they can be purchased with QPs. Currently, it is cheaper to buy xp with QP and spend in chargen, rather than buy skills directly with QP, which makes this facility a little useless.
41 represents mastery of a skill, which I think is more than enough for people to claim a background of being very good with this or that.
Any thoughts from anyone else?
Thanks!
-Charm.