Alright, here's my thought views on this.
The majority of people who complain that the seeking is boring, or some other such nonsense, are those also often don't stay around. Like it or not, you don't get into a company just by showing up. You often have to first find the job even exists, speak to someone in the company to find out when an interview could be done, and then you actually have to do an interview. Since this is medieval times, I like to think that the sponsoring fills the role of everything that goes on before the actual interview with the 'head honcho'.
Is seeking rp beneficial at all? It's rp is it not? In a game where on a daily basis you hear people complain about not being able to find rp, you would think ways to create rp would be welcomed... and in the end you still get xp, regardless of what type of rp it was.
I think a seeker requiring a reason to be added onto their seeking is a smart idea, but I feel it would also require some notification to GL's, to make it apparent they are seeking. When playing Earl Marshall as Misune, there were several times I did not know anyone was seeking until they sent a letter, or something of that sort. Adding a reason to the seeking would in a way negate any need for a letter to be sent.
I do not think GLs should be solely responsible for guilding people. I agree with the reasons stated above, it just allows people to automatically let their friends in, but also it helps to deter those who wouldn't guild anyone. I'll be honest, if I had real full control without having to take into consideration the rp my guildmembers had with seekers, 40 percent of seekers would not make it into the guild. At least by requiring sponsors, I can see that my fellow guildmembers saw something good in this seeker.
Entry-level roles being available in chargen? I hope to god that never happens, With the way people come and go, or just bloody disappear in guilds, inviting more of that would just be annoying for a gl. On top of that if a GL has to remove a bad apple that purchased said role, you know it will be turned against them with some logic like 'If they were so bad, why did you let them in in the first place?" you can't very well icly go "I had no control over their initial joining.' On top of all this as I stated earlier, it negates any of that seeking rp, which is valuable to getting established in the guild, meeting the people you may one day work alongside. It helps to promote that sense of bond that so many guilds don't have.
So yeah, in summary, Seeking should remain the way it is. There is nothing fundamentally wrong with it, just people want instant gratification. They don't want to work for that role, thinking it is owed to them. As I've said in the Order/Knight chat many times, I would prefer quality over quantity. I'd rather have 4 people I know will take the role and job seriously versus 10 who I can't depend on.
we found that people who joined the guild and worked their way up were overshadowed by people who just got apped in over the long-term guild members,
This right here... Oh my god this. There is one thing I've hated for the longest time, and that is when characters join a guild, and because they make up their backstory as having many many years prior experience in the guild, it ends up overshadowing those who have actually spent real time in the guild with that character. I only recently realized this after misune hit 2 years of being in the Knights, 8 years icly... Being overshadowed by someone who just joined the guild, but have an expansive backstory is frustrating as all hell.