The End of the Regency
Posted: Tue May 10, 2016 9:06 pm
Dear Players,
As you know, Caitrin is coming of age. Obviously, the regency is coming to an end and a new era is dawning. In this vein, several changes need to happen, and there are players who have significant investments that will be impacted as we shift from our current game to the future. Because of that, we want to tell everyone what we have in store and allow people time to digest, respond, and prepare.
WHAT WILL HAPPEN
ICly, the story is being developed as a plot right now. OOCly, here's what we plan to do to game structure:
1. Court will be dissolved to be formed into a new body, the City Council. The City Council is comprised of all non-covert GLs and all active nobles.
2. City Council Members (ie GLs and nobles) will be able to 'vote' for a city metric with an IC action that they're taking that period.
3. The metric that garners the most votes that week will go up by a large amount. The two runner up metrics will also go up by a smaller amount, and the least voted for or one-to-three random metrics will go down in line with the upward swing on those metrics that got the votes.
4. All city metrics will be supplied with impacts on the game. We are working out what those impacts are and intend to have them in play by the time this system comes into play.
5. Once per month, the staff will roll on one of the three lowest metrics to kick out a city event. For example, if health is low, perhaps there will be an attack of dysentery in Southside. If infrastructure is low, a section of the sewers under Church Street might collapse. If defense is low, some brigands might set up a toll booth on the road outside of the west gate, etc, etc.
6. A new role will be set up that is ALSO on the city council, the Sensechal. This role is open to any player in the game and has a six-month term limit. To achieve it, you need to put your hand in and go through the bid system to get elected (we think bids will work better if the pool of people is the whole game). If elected, you get: 1) a command that tells you what the current voting status of council members is so that you can coordinate and affect the vote prior to it being tallied and finalized, 2) a sweet stipend of silver, and 3) a posh office in the Palace or Town Hall (maybe both). <-- we acknowledge this role may not work out. If it does not, we will remove it.
WHY ARE WE DOING THIS
TI's current theme is sweeping and world-encompassing, but the game physically exists in Lithmore. As a consequence, players naturally try to interact with theme - calling upon the Duchess of Vandago or seeking to fight the war with Daravi - but there's so little meaningful in game leverage for these plots. To create a meaningful game experience, play needs to focus on where the characters are, and provide them leverage over their environment. We want to shift away from plots that touch on other domains or duchies and focus on giving people a good time RPing with and against other players to create real, tangible outcomes in their environment.
PHYSICAL CHANGES REQUIRED
We have two months before we need to get the systems in place for this. Staff are busy dividing up the labor, but we expect it to go something like this:
- (Done) Specs for code changes to allow City Council members and nobles to vote.
- (WIP) Specs for code changes to allow large-scale impacts to the game based on the health of various city metrics.
- (Done) Specs for code changes to allow the Seneschal to see the current voting status and automatically get a stipend.
- (Done) Updates to the current bid code to allow all players to participate, and rename it for the city Senschal role rather than the Regent.
- Updates to Lithmore's city help files, particularly to flesh out the various groups in Lithmore, what their goals are, etc. Help files to flesh out what each city metric represents.
- (Added) Spec for City Council members to raise topics and comment/vote on them without meetings so all timezone people can participate.
IMPACTED PLAYERS
As you can see from this restructure, things are going to change. We currently have nobles in court who will probably easily transition to having a role on the city council and playing local politics, but we also have some gentry players in Court who will be cut adrift with even less 'purpose' than they originally had. Those people shouldn't have their characters adversely impacted to a terrible degree, so we've decided that if someone is an Ambassador of X, or a Commander of Y, they will retain that role ICly - it's just that the focus on those titles as an in-game function will cease to be as important.
Court will still exist, but instead of as a guild, rather as a loose association of people who can hang out at the palace to plot and scheme instead of a coded guild structure. The City Council is the new coded structure that most of the Old Court members will simply automatically be members of.
FEEDBACK
What did we miss? Does anything in particular worry you about these changes? Let us know in this thread! Thank you!
As you know, Caitrin is coming of age. Obviously, the regency is coming to an end and a new era is dawning. In this vein, several changes need to happen, and there are players who have significant investments that will be impacted as we shift from our current game to the future. Because of that, we want to tell everyone what we have in store and allow people time to digest, respond, and prepare.
WHAT WILL HAPPEN
ICly, the story is being developed as a plot right now. OOCly, here's what we plan to do to game structure:
1. Court will be dissolved to be formed into a new body, the City Council. The City Council is comprised of all non-covert GLs and all active nobles.
2. City Council Members (ie GLs and nobles) will be able to 'vote' for a city metric with an IC action that they're taking that period.
3. The metric that garners the most votes that week will go up by a large amount. The two runner up metrics will also go up by a smaller amount, and the least voted for or one-to-three random metrics will go down in line with the upward swing on those metrics that got the votes.
4. All city metrics will be supplied with impacts on the game. We are working out what those impacts are and intend to have them in play by the time this system comes into play.
5. Once per month, the staff will roll on one of the three lowest metrics to kick out a city event. For example, if health is low, perhaps there will be an attack of dysentery in Southside. If infrastructure is low, a section of the sewers under Church Street might collapse. If defense is low, some brigands might set up a toll booth on the road outside of the west gate, etc, etc.
6. A new role will be set up that is ALSO on the city council, the Sensechal. This role is open to any player in the game and has a six-month term limit. To achieve it, you need to put your hand in and go through the bid system to get elected (we think bids will work better if the pool of people is the whole game). If elected, you get: 1) a command that tells you what the current voting status of council members is so that you can coordinate and affect the vote prior to it being tallied and finalized, 2) a sweet stipend of silver, and 3) a posh office in the Palace or Town Hall (maybe both). <-- we acknowledge this role may not work out. If it does not, we will remove it.
WHY ARE WE DOING THIS
TI's current theme is sweeping and world-encompassing, but the game physically exists in Lithmore. As a consequence, players naturally try to interact with theme - calling upon the Duchess of Vandago or seeking to fight the war with Daravi - but there's so little meaningful in game leverage for these plots. To create a meaningful game experience, play needs to focus on where the characters are, and provide them leverage over their environment. We want to shift away from plots that touch on other domains or duchies and focus on giving people a good time RPing with and against other players to create real, tangible outcomes in their environment.
PHYSICAL CHANGES REQUIRED
We have two months before we need to get the systems in place for this. Staff are busy dividing up the labor, but we expect it to go something like this:
- (Done) Specs for code changes to allow City Council members and nobles to vote.
- (WIP) Specs for code changes to allow large-scale impacts to the game based on the health of various city metrics.
- (Done) Specs for code changes to allow the Seneschal to see the current voting status and automatically get a stipend.
- (Done) Updates to the current bid code to allow all players to participate, and rename it for the city Senschal role rather than the Regent.
- Updates to Lithmore's city help files, particularly to flesh out the various groups in Lithmore, what their goals are, etc. Help files to flesh out what each city metric represents.
- (Added) Spec for City Council members to raise topics and comment/vote on them without meetings so all timezone people can participate.
IMPACTED PLAYERS
As you can see from this restructure, things are going to change. We currently have nobles in court who will probably easily transition to having a role on the city council and playing local politics, but we also have some gentry players in Court who will be cut adrift with even less 'purpose' than they originally had. Those people shouldn't have their characters adversely impacted to a terrible degree, so we've decided that if someone is an Ambassador of X, or a Commander of Y, they will retain that role ICly - it's just that the focus on those titles as an in-game function will cease to be as important.
Court will still exist, but instead of as a guild, rather as a loose association of people who can hang out at the palace to plot and scheme instead of a coded guild structure. The City Council is the new coded structure that most of the Old Court members will simply automatically be members of.
FEEDBACK
What did we miss? Does anything in particular worry you about these changes? Let us know in this thread! Thank you!