Theme - Knights Arrest Mages
Posted: Mon Jun 27, 2016 5:58 pm
I''ve had three people in the last week ask me if other people besides knights can arrest mages, so I thought I'd answer this for everyone. Theoretically, anyone can physically do whatever they want to, BUT thematically, only knights arrest mages. Thematically, this is because they're elite, specially trained mage-hunting paladins. This is their RP and their core concept. Please don't usurp it for whatever reason. If this is the RP you want, please make a knight character.
Thematically, Davites believe that tangling with a mage can destroy one's soul and chances of making it to the Lord of the Springs in afterlife. The mere presence of a mage can taint others around them. To give everyone a sense of what this might feel like to a Davite, think about what it'd feel if you were told someone near you was a violent terrorist with a bomb strapped to him at the local shopping mall. If you heard about this potential mass murderer in your immediate vicinity, would you try to tackle them, put handcuffs on them, and try to haul them to the police? Most people would just be afraid of the bomb. In Davite terms, if someone wouldn't be, then either they don't believe bomb exists (clearly not a Davite) or they're mentally ill (thematically a sign of magery). Either way, the Order has a reason to be interested, and not because they're thanking the random stranger for being the hero of the day.
If you encounter a mage and don't know what to do - please consider doing the same things rational people do in the violent terrorist situation - They might run and hide. They might get too petrified to run, like a deer caught in headlights. They might call the Order. If the Order doesn't respond, they might approach them and inform about what they saw, who did it, etc. They'd probably help the authorities to the best of their ability - any of those things or some variant. This is RPing realistically and thematically, and it lets the authorities actually RP their role out. Otherwise, there's no reason to even have knight PCs.
For people who are worried that the mage might get away - well, maybe... but what what's wrong with that? The mage will get to fight another day, but is that really so terrible? No one is 'losing the game' or 'losing the encounter' if a mage gets away. It's not a civilian responsibility to catch the mage at all. If they get away completely and never log in again, it's still no skin off anyone's nose. In fact, it means more encounters, and more fun for everyone as the Order and Knights engage in cat and mouse.
This goes the same for people trying to arrest Criminals on behalf of Reeves also. Please just don't.
From the staff perspective:
- We will help Knights/Reeves of appropriate rank to arrest who have issues on arrest, provided it makes sense that the arrest is going their way (ie, if an arrested player drops link, we throw them in jail, for example).
- We will not help non-Knights or non-Reeves jail mages/criminals, even for RPA. Our stance is wait for the authorities. Please stop asking us.
Thematically, Davites believe that tangling with a mage can destroy one's soul and chances of making it to the Lord of the Springs in afterlife. The mere presence of a mage can taint others around them. To give everyone a sense of what this might feel like to a Davite, think about what it'd feel if you were told someone near you was a violent terrorist with a bomb strapped to him at the local shopping mall. If you heard about this potential mass murderer in your immediate vicinity, would you try to tackle them, put handcuffs on them, and try to haul them to the police? Most people would just be afraid of the bomb. In Davite terms, if someone wouldn't be, then either they don't believe bomb exists (clearly not a Davite) or they're mentally ill (thematically a sign of magery). Either way, the Order has a reason to be interested, and not because they're thanking the random stranger for being the hero of the day.
If you encounter a mage and don't know what to do - please consider doing the same things rational people do in the violent terrorist situation - They might run and hide. They might get too petrified to run, like a deer caught in headlights. They might call the Order. If the Order doesn't respond, they might approach them and inform about what they saw, who did it, etc. They'd probably help the authorities to the best of their ability - any of those things or some variant. This is RPing realistically and thematically, and it lets the authorities actually RP their role out. Otherwise, there's no reason to even have knight PCs.
For people who are worried that the mage might get away - well, maybe... but what what's wrong with that? The mage will get to fight another day, but is that really so terrible? No one is 'losing the game' or 'losing the encounter' if a mage gets away. It's not a civilian responsibility to catch the mage at all. If they get away completely and never log in again, it's still no skin off anyone's nose. In fact, it means more encounters, and more fun for everyone as the Order and Knights engage in cat and mouse.
This goes the same for people trying to arrest Criminals on behalf of Reeves also. Please just don't.
From the staff perspective:
- We will help Knights/Reeves of appropriate rank to arrest who have issues on arrest, provided it makes sense that the arrest is going their way (ie, if an arrested player drops link, we throw them in jail, for example).
- We will not help non-Knights or non-Reeves jail mages/criminals, even for RPA. Our stance is wait for the authorities. Please stop asking us.