The unwritten rules of the Spar
Posted: Fri Aug 19, 2016 7:29 am
Hello everyone, here'll be my first post on this magical thing called a forum and I would like to propose a topic on spars. They are things I find rather amusing to partake in, and can set a good scenario for two people to meet up, get to know one another, hone the skills a bit while being ‘social’ and so on – but there are a few things that keep me confused or pondering..
- One of those things would be turn-order. Seeing I myself favour and do my best to come up with somewhat lengthy and descriptive emotes, there’s some time required to write these things. But say, would I fight someone who would be content to just write a simple one-or-two liner each time, chances are that person would have the first strike on me each time; Now with that in mind, I ask if we can/should use a thing to determine who goes first and who goes last. In some occasions, it can be resolved by a simple emote PRIOR to a fight, such as a simple gesture to strike first to initiate combat but once you’re in the fight, it doesn’t always have to be trading blows one for one – I’d say. Do we, for example, make use of rolled dice and see who scores highest, or are there unspoken rules such as: When you strike first, you may strike first for x amount of turns before I get that honour. I only write and ask this because of how little actual information is found on the social rules of this, and I myself can end up slightly annoyed if I end up fighting someone who keeps sending rather cut-short emotes (( things like: grins and steps closer, quickly attempting to strike (me)´s ) (location) with his weapon )) almost as if he/she wants to guarantee always getting in the first strike – which can be considered an advantage in some situations if not most.
- Another question would be about matters like disarming, attempting to floor/trip someone, stuff that is not implemented in the game but would still pose a typical potential move in combat. If you’d fight me with say a polearm and use its lengthy haft to attempts to trip me with an attack to the feet or legs, I’d roll a check to see how my character would respond to that and either end up having to use a defend, charge, maybe even a skip-turn – or of course still be able to attack but I can understand why some people would not favour such an action. Is this a thing more likely to be an end-result of two people getting to know eachother OOCly and deciding this would be a fun addition to their spars, or should we all take to this to some regard? Luckily, I was recently told by a staffer that disarming will be put on the table for discussion soon – so I can look forward to that being potentially implemented, but my question remains.
- Then last (for now) would be if there is a certain right to call any unsportsmanlike behaviour when, for example, I would have struck for their left hand at left four times using a well-heavy mace and all they end up doing is grimace and grin in challenge at me – where a normal situation like that could have easily left you to change your approach or drop your weapon, suffer from say difficulty in continuing to relentlessly charge at me to get into your dagger-range etc. I know that in an actual fight, we all want to NOT see our characters die – so rules are more dark and shady, but a spar is like a match of sports and participation and fun are key-concepts bigger than coming out victorious.. Hence, I wonder if we or a majority/minority of the players have a set of such unwritten rules that we all claim to in such a bout.
Hit me up with your thoughts on the matter, hit me up with potential suggestions about other possible things one could implement into a spar – or hit me up with an invitation to come sparring!
- One of those things would be turn-order. Seeing I myself favour and do my best to come up with somewhat lengthy and descriptive emotes, there’s some time required to write these things. But say, would I fight someone who would be content to just write a simple one-or-two liner each time, chances are that person would have the first strike on me each time; Now with that in mind, I ask if we can/should use a thing to determine who goes first and who goes last. In some occasions, it can be resolved by a simple emote PRIOR to a fight, such as a simple gesture to strike first to initiate combat but once you’re in the fight, it doesn’t always have to be trading blows one for one – I’d say. Do we, for example, make use of rolled dice and see who scores highest, or are there unspoken rules such as: When you strike first, you may strike first for x amount of turns before I get that honour. I only write and ask this because of how little actual information is found on the social rules of this, and I myself can end up slightly annoyed if I end up fighting someone who keeps sending rather cut-short emotes (( things like: grins and steps closer, quickly attempting to strike (me)´s ) (location) with his weapon )) almost as if he/she wants to guarantee always getting in the first strike – which can be considered an advantage in some situations if not most.
- Another question would be about matters like disarming, attempting to floor/trip someone, stuff that is not implemented in the game but would still pose a typical potential move in combat. If you’d fight me with say a polearm and use its lengthy haft to attempts to trip me with an attack to the feet or legs, I’d roll a check to see how my character would respond to that and either end up having to use a defend, charge, maybe even a skip-turn – or of course still be able to attack but I can understand why some people would not favour such an action. Is this a thing more likely to be an end-result of two people getting to know eachother OOCly and deciding this would be a fun addition to their spars, or should we all take to this to some regard? Luckily, I was recently told by a staffer that disarming will be put on the table for discussion soon – so I can look forward to that being potentially implemented, but my question remains.
- Then last (for now) would be if there is a certain right to call any unsportsmanlike behaviour when, for example, I would have struck for their left hand at left four times using a well-heavy mace and all they end up doing is grimace and grin in challenge at me – where a normal situation like that could have easily left you to change your approach or drop your weapon, suffer from say difficulty in continuing to relentlessly charge at me to get into your dagger-range etc. I know that in an actual fight, we all want to NOT see our characters die – so rules are more dark and shady, but a spar is like a match of sports and participation and fun are key-concepts bigger than coming out victorious.. Hence, I wonder if we or a majority/minority of the players have a set of such unwritten rules that we all claim to in such a bout.
Hit me up with your thoughts on the matter, hit me up with potential suggestions about other possible things one could implement into a spar – or hit me up with an invitation to come sparring!