Routes to Gentryhood
Posted: Sun Sep 25, 2016 8:47 pm
Hi all,
It used to be the case where Freemen becoming Gentry was as common as mud, but it ironically feels that it is now easier to become a noble. Previously, one simply needed to reach a guildrank that was suitably prestigious, petition staff and that was all the justification needed. At some stage in the last two years, staff tightened that gap, and I think they were correct in doing so- gentryhood should represent a generational shift and shouldn't be easily obtainable. However, I do think it should still be possible under the appropriate circumstances. The first gentry had to come from somewhere and I don't think their numbers can be static, so there needs to be a flow in and out of the class through success and recognition on one hand and failing names/business ventures on the other.
I've searched around the helpfiles available in game and couldn't find anything pointing towards how it could be done at present. This point on the forums: http://ti-legacy.com/gentry/ is I think out of date, and concurs with the old way.
I would like to suggest the following 'gateways' and there are surely others. Basically, they shouldn't be easy or overnight but should be obtainable with considerable effort or investment:
a) Attainment and recognition - This would be for those that have attained and held high ranking positions for a considerable amount of time. I'm not sure this could best be measured... perhaps you need to obtain a lifetime tally of 250 (pulled from nowhere number) of IP (not including the default number). Or perhaps held an appropriate guild rank for x number of years.
b) Throw money at the problem - For the wealthy, probably the primary domain of merchants. To truly become established as a gentry, there would be a considerable monetary investment- I want to say in the vicinity of 25-40k that is 'lost' through greasing wheels, laying groundwork, etc. Potentially, this could have some sort of interplay with the asset system when it is introduced.
Would love to hear more thoughts.
Thanks,
TPB Margaux.
It used to be the case where Freemen becoming Gentry was as common as mud, but it ironically feels that it is now easier to become a noble. Previously, one simply needed to reach a guildrank that was suitably prestigious, petition staff and that was all the justification needed. At some stage in the last two years, staff tightened that gap, and I think they were correct in doing so- gentryhood should represent a generational shift and shouldn't be easily obtainable. However, I do think it should still be possible under the appropriate circumstances. The first gentry had to come from somewhere and I don't think their numbers can be static, so there needs to be a flow in and out of the class through success and recognition on one hand and failing names/business ventures on the other.
I've searched around the helpfiles available in game and couldn't find anything pointing towards how it could be done at present. This point on the forums: http://ti-legacy.com/gentry/ is I think out of date, and concurs with the old way.
I would like to suggest the following 'gateways' and there are surely others. Basically, they shouldn't be easy or overnight but should be obtainable with considerable effort or investment:
a) Attainment and recognition - This would be for those that have attained and held high ranking positions for a considerable amount of time. I'm not sure this could best be measured... perhaps you need to obtain a lifetime tally of 250 (pulled from nowhere number) of IP (not including the default number). Or perhaps held an appropriate guild rank for x number of years.
b) Throw money at the problem - For the wealthy, probably the primary domain of merchants. To truly become established as a gentry, there would be a considerable monetary investment- I want to say in the vicinity of 25-40k that is 'lost' through greasing wheels, laying groundwork, etc. Potentially, this could have some sort of interplay with the asset system when it is introduced.
Would love to hear more thoughts.
Thanks,
TPB Margaux.