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MUSHclient plugin: Graphical Mapper

Posted: Sun Jan 14, 2018 9:55 pm
by Niamh
Graciously written by Nick Gammon for TI, the Mapper draws a real-time graphical map of Lithmore as you walk around it, with customizeable colors, font, room marking, and room searching. In order for it to work with some of TI's unique quirks, you will have to set your prompt to match what the plugin expects it to be. You can do that by copying and pasting this into your MUD window:

Code: Select all

prompt {c{[RPXP Gain: %X] {[HP:%h MV:%v P:%p] %f %o{x (vnum %R) %c
Note that you may occasionally need to double back the first time around to cement the exit links, but that once they have been drawn they become permanent.

Located here (with instructions!) for download:
https://github.com/lmclarke/TI-Legacy-Plugins

The Mapper in action:
Image

Re: MUSHclient plugin: Graphical Mapper

Posted: Mon Jan 15, 2018 1:25 am
by Geras
Does this work in the hedge maze?

Re: MUSHclient plugin: Graphical Mapper

Posted: Mon Jan 15, 2018 7:38 am
by Taunya
Whoa wow! %R for room vnum was not documented in help prompt- that's awesome!
I'll have to see about getting the mapper in tintin++ working now.

Gerus- since it's based on vnum, I'd imagine so!

Re: MUSHclient plugin: Graphical Mapper

Posted: Mon Jan 15, 2018 9:10 am
by Niamh
Geras wrote:Does this work in the hedge maze?
Yes it does, but probably not the recommended use. Not much fun that way.

Re: MUSHclient plugin: Graphical Mapper

Posted: Mon Jan 15, 2018 4:22 pm
by Rabek
There are maps for the hedge maze all throughout the maze itself. You don't need a plug-in to spoil it. Just copy/paste the text map from within the game.

Re: MUSHclient plugin: Graphical Mapper

Posted: Wed Jan 17, 2018 10:33 am
by Niamh
Plugin has been updated with some added functionality.