Seneschal Directly Ousting GLs — Why This Can Be Good
Posted: Sat Jun 02, 2018 7:11 pm
(Note: staff has established that the Grand Inquisitor and the Covert GLs (Tenebrae, right now) are immune from direct ousting as neither answers to any secular authority.)
At the recent OOC meeting (log here), players expressed some concerns related to the role of Seneschal being given the power to directly oust non-entrenched GLs as a general revamp and improvement on their power in the upcoming weeks/whenever. Note that I'm generally against the reasoning for the idea: Seneschals in the past have expressed that they don't have enough ability to RP from a position of authority, and we've generally had many OOCly discontent Seneschals in the past. I think the position has plenty of authority as is, and though I think it could use some meaningful power-ups, I don't think this change will solve anything: TIL is, ultimately, a game about who your character knows and is friends with; it's a game of conflict, where actions can have unforeseen repercussions and having friends in the right places with the right resources mitigate problems your character runs into.
A Seneschal who removes GLs without either some IC support within the Guild, or without important allies to help defend the situation, will dig themselves into a hole. Already, both the Grand Inquisitor and Lord Justiciar have similar powers: the former can arrest any GL for heresy and the latter for any large number of crime; both roles can fabricate evidence if they so choose it: those steps generally result in the end of a character and are probably not employed as often as they require much more preparation — and, as per help pkill, that the death "be a meaningful part of the game's plot. But the opportunities exist already as-is. A Seneschal who removes leadership of a Guild either of those roles are supported by without a way to mitigate that support opens themselves up to a much more harsh retribution that what they dish out. — Staff has firmly stated such oustings are very much IC things.. No (honestly) saying "Well the vNPC Physicians demanded that the Prime be removed", for instance, to use OOC methods to deflect the blame.
It's my hope that the change will turn a Seneschal using a "gambit" as a threat to get their way — which shouldn't be done lightly in the first place — will enable them to make the threat with more weight; instead of a laugh and "No you can't" response; a chuckle, a (nervous?) smile, and a "Try me" one.
I do think that there should be an IC policy for a guild being able to reverse the Seneschal's decision: I'd propose a simple Council Vote to enable a Guild seeking to defy the Seneschal's command be established. This would require the Seneschal to curry the favor of the Council — as they are supposed to do already — in order to more capably enact their power, as well as giving GLs and Nobles something to RP around if it does revert. A desperate Grand Magnate might offer a noble a cozy status among the merchants for voting against the Council, whereas the Seneschal might threaten action against a noble (imprisonment, or getting the Reeves to levy a fine against them!) if they do just that. — I think finding a way to incorporate the Seneschal's authority into Projects might do a lot more to reinforce their thematic role.
At the recent OOC meeting (log here), players expressed some concerns related to the role of Seneschal being given the power to directly oust non-entrenched GLs as a general revamp and improvement on their power in the upcoming weeks/whenever. Note that I'm generally against the reasoning for the idea: Seneschals in the past have expressed that they don't have enough ability to RP from a position of authority, and we've generally had many OOCly discontent Seneschals in the past. I think the position has plenty of authority as is, and though I think it could use some meaningful power-ups, I don't think this change will solve anything: TIL is, ultimately, a game about who your character knows and is friends with; it's a game of conflict, where actions can have unforeseen repercussions and having friends in the right places with the right resources mitigate problems your character runs into.
A Seneschal who removes GLs without either some IC support within the Guild, or without important allies to help defend the situation, will dig themselves into a hole. Already, both the Grand Inquisitor and Lord Justiciar have similar powers: the former can arrest any GL for heresy and the latter for any large number of crime; both roles can fabricate evidence if they so choose it: those steps generally result in the end of a character and are probably not employed as often as they require much more preparation — and, as per help pkill, that the death "be a meaningful part of the game's plot. But the opportunities exist already as-is. A Seneschal who removes leadership of a Guild either of those roles are supported by without a way to mitigate that support opens themselves up to a much more harsh retribution that what they dish out. — Staff has firmly stated such oustings are very much IC things.. No (honestly) saying "Well the vNPC Physicians demanded that the Prime be removed", for instance, to use OOC methods to deflect the blame.
It's my hope that the change will turn a Seneschal using a "gambit" as a threat to get their way — which shouldn't be done lightly in the first place — will enable them to make the threat with more weight; instead of a laugh and "No you can't" response; a chuckle, a (nervous?) smile, and a "Try me" one.
I do think that there should be an IC policy for a guild being able to reverse the Seneschal's decision: I'd propose a simple Council Vote to enable a Guild seeking to defy the Seneschal's command be established. This would require the Seneschal to curry the favor of the Council — as they are supposed to do already — in order to more capably enact their power, as well as giving GLs and Nobles something to RP around if it does revert. A desperate Grand Magnate might offer a noble a cozy status among the merchants for voting against the Council, whereas the Seneschal might threaten action against a noble (imprisonment, or getting the Reeves to levy a fine against them!) if they do just that. — I think finding a way to incorporate the Seneschal's authority into Projects might do a lot more to reinforce their thematic role.