Seeking & Guilds
Posted: Thu Sep 08, 2011 6:27 pm
We've said before that seeking appears to have become redundant on TI because of the new 'buy-in' guild thing.
As older players, and people interested in running a good RP game, we give a nod to being able to start characters right out of the box. But has this been a bad thing for the game overall? It seems that few characters actually enter the game with the need to develop or needing something from their peers to make their way, which is really a strong basis for RP. Is the game lacking for this?
But we're aware that old players who find it hard to flex their muscles to start from scratch may leave if they can't hit the ground running, and we like our old friends.
What do you guys think?
As older players, and people interested in running a good RP game, we give a nod to being able to start characters right out of the box. But has this been a bad thing for the game overall? It seems that few characters actually enter the game with the need to develop or needing something from their peers to make their way, which is really a strong basis for RP. Is the game lacking for this?
But we're aware that old players who find it hard to flex their muscles to start from scratch may leave if they can't hit the ground running, and we like our old friends.
What do you guys think?