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Getting to Know More People
Posted: Sat Mar 06, 2021 9:39 pm
by Kinaed
Staff were considering if it would be valuable to give players some sort of reward for every character they achieve 5,000 rpxp/familiarity with to encourage players to get out there and make friends. The thing is, QP seems inadequate as a reward for this, and so we were wondering what suggestions people had that might make a reward for getting to know more characters indepth worthwhile. Any thoughts?
Re: Getting to Know More People
Posted: Sat Mar 06, 2021 9:56 pm
by Starstarfish
If this was introduced how would this interact with the previously proposed code that flagged warnings about being "too close" and gaining familiarity with people's alts?
Re: Getting to Know More People
Posted: Sun Mar 07, 2021 9:28 pm
by galaxgal
How about an IP bonus? Cap it at 2 per week, represented in lore as the character being 'well known', a 'busybody', etc.
Basically if you promote/spread rumors, actively RP with new faces, and deepen your RP with slightly less-new faces a couple of times a week, that gives you the IP equivalent of a city metric vote and makes you slightly more appealing (or dangerous) to power players.
And since IP can be bought, traded, and sold for favors, money, or goods, it basically becomes whatever 'resource' the player feels is valuable.
Re: Getting to Know More People
Posted: Mon Mar 08, 2021 10:18 am
by Kuzco
Another idea would be to grant 1 IP with each new people you become codedly familiar with.
Re: Getting to Know More People
Posted: Tue Mar 09, 2021 8:26 am
by BlackSoul566
galaxgal wrote: ↑Sun Mar 07, 2021 9:28 pm
How about an IP bonus? Cap it at 2 per week, represented in lore as the character being 'well known', a 'busybody', etc.
Basically if you promote/spread rumors, actively RP with new faces, and deepen your RP with slightly less-new faces a couple of times a week, that gives you the IP equivalent of a city metric vote and makes you slightly more appealing (or dangerous) to power players.
And since IP can be bought, traded, and sold for favors, money, or goods, it basically becomes whatever 'resource' the player feels is valuable.
I do really like this idea, yeah. Just of representing that the more people you know... Well, the more people you know. >> In the 20/20 of hindsight, this seems like a no brainer.