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Underpowered Skills
Posted: Mon Jul 12, 2021 11:43 pm
by Geras
Is there a list we could generate of skills in need of love? Or perhaps in the case where love isn't feasible (ie languages) an exemption to the grand master slots?
I'm thinking:
forage
husbandry
magecraft
sneak
Off the top of my head.
Re: Underpowered Skills
Posted: Tue Jul 13, 2021 4:48 am
by BlackSoul566
Swim
City Lore
Meditation
Ride
Fishing
Re: Underpowered Skills
Posted: Wed Jul 14, 2021 10:21 am
by CCCedany
Chandlery. Always chandlery.
Also seconding forage, husbandry, riding and fishing.
Re: Underpowered Skills
Posted: Thu Jul 15, 2021 10:44 am
by Bingus
City lore seems only to be underpowered due to lack of player submission, if I understand correct. Pretty sure there's currency in place to try to promote that...
Agreed firmly on all the others, but what would chandlery need or want, though? Face paints perhaps?
It doesn't seem very complex, candles and soaps is more common a primary trade than I'd have expected though. What's it possibly missing if underpowered? It seems like all the fat or lye based substances one can want are implemented.
Re: Underpowered Skills
Posted: Thu Jul 15, 2021 10:48 am
by Rey
I'm curious about sneak being listed. I see it used fairly often and have been snuck up on plenty of times. So it seems pretty powerful as it is and well-used.
Re: Underpowered Skills
Posted: Thu Jul 15, 2021 1:05 pm
by Geras
Re: sneak correct me if I'm wrong here but is there any real benefit to going from rank 74 to rank 75?
Re: Underpowered Skills
Posted: Thu Jul 15, 2021 1:10 pm
by Rey
I'm not sure I understand. It's like if you are 74 in dagger and go to 75 dagger. A 75 is better than 74, same as in sneak. Unless I don't understand the question.
Re: Underpowered Skills
Posted: Thu Jul 15, 2021 1:57 pm
by Geras
I guess I'm contrasting that with some crafting and magic skills where you unlock entirely new items or abilities when using a grand master slot. Should there be more parity there? I dunno.
Re: Underpowered Skills
Posted: Thu Jul 15, 2021 2:18 pm
by mystry
As far as I know, the scale in 'benefit' is linear. There's no giant jump in 'goodness' from 74 to 75, which is why a common strategy is to leave skills that don't have a 75 crafting recipe or some other special THING you get at 75 in master slots rather than grandmaster them. Unless you want champion status anyway.
Re: Underpowered Skills
Posted: Fri Jul 16, 2021 4:09 am
by Staub
Yea as a merchant there's absolutely no benefit in having a skill over 75. You don't gain new recipes, you don't get better in the old ones. But all skills stop having benefit with further growth at 75.
At 75 tailors unlock cloth of Silver and cloth of gold. I have not made anything with either of those for the entire year I've been playing. Artwork has the stationary header and Jeweling a letter seal which both are non functional to my knowledge.
Chandlery doesn't have any recipes beyond skill 60 which means codedly you cannot reach level 75.
So, yea, there's little point in grandmastering anything unless you want bragging rights, or I guess if you still believe someone may one day order cloth of Silver from you