Support, Influence, and Heresy, Oh My!
Posted: Mon Mar 05, 2012 11:29 pm
So, when Influence Points and Guild Approval Ratings were on the table, we had a rousing discussion on GL about what it might mean.
Gavin, one of my favorite players when it comes to an interesting perspective said, "So what happens when you find out 90% of the pbase are heretics?" and "I think we'll see a situation where the Order, or the Grand Inquisitor at the least, will see constant, pretty brutal churn." We reserved judgment.
Skipping about a week later, without commenting on anything we're seeing in the support system that makes us suspect that there's the *cough* strong possibility that most of the pbase are heretics... I can say that I've seen some powerful evidence that we've lost at least one Grand Inquisitor.
I think my eyes have opened to some interesting quandaries. Not that I'm exactly inviting Gavin to "I told you so" just yet. But my mind is certainly turning around in this direction.
Firstly, taking a step back, I'm going to make some major assumptions, and I'd like players to tell me if it's true. The first one is that, despite the fact that we all individually dislike the morality and execution of an Inquisition, for a game setting, we agree that we want the game to continue to center around the search for mages vs the mages outsmarting of the Holy Order?
Secondly, a broad statement of philosophy that's coming to my mind is that the Historical Church kept power out of the hands of the people, keeping them ignorant and uneducated. Introducing the social system with influence points puts power into the hands of players, which endangers the Order. at least, because 'good people' with our OOC mores (and no few with their IC ones) would rightfully turn away from The Inquisition.
The nitty gritty of the problem is that it's a qualitative judgment call, and that's not something the system can easily make. Further, getting too black and white towards the theme can actually make the theme unfun and distasteful to play. My thought is perhaps to allow players to nominate themselves theme champions, then to reward them for thematic activity - but I'm not certain to a matter of degree or if it will degrade into something silly like staff slapping fingers when they disagree with RP instead of awarding people for playing non-heretics (which may genuinely be in the minority, and the game's conflict is lost if there's no non-heretics to not just let mages wander around free).
So, tell me, what do you think? How would you address these issues?
Gavin, one of my favorite players when it comes to an interesting perspective said, "So what happens when you find out 90% of the pbase are heretics?" and "I think we'll see a situation where the Order, or the Grand Inquisitor at the least, will see constant, pretty brutal churn." We reserved judgment.
Skipping about a week later, without commenting on anything we're seeing in the support system that makes us suspect that there's the *cough* strong possibility that most of the pbase are heretics... I can say that I've seen some powerful evidence that we've lost at least one Grand Inquisitor.
I think my eyes have opened to some interesting quandaries. Not that I'm exactly inviting Gavin to "I told you so" just yet. But my mind is certainly turning around in this direction.
Firstly, taking a step back, I'm going to make some major assumptions, and I'd like players to tell me if it's true. The first one is that, despite the fact that we all individually dislike the morality and execution of an Inquisition, for a game setting, we agree that we want the game to continue to center around the search for mages vs the mages outsmarting of the Holy Order?
Secondly, a broad statement of philosophy that's coming to my mind is that the Historical Church kept power out of the hands of the people, keeping them ignorant and uneducated. Introducing the social system with influence points puts power into the hands of players, which endangers the Order. at least, because 'good people' with our OOC mores (and no few with their IC ones) would rightfully turn away from The Inquisition.
The nitty gritty of the problem is that it's a qualitative judgment call, and that's not something the system can easily make. Further, getting too black and white towards the theme can actually make the theme unfun and distasteful to play. My thought is perhaps to allow players to nominate themselves theme champions, then to reward them for thematic activity - but I'm not certain to a matter of degree or if it will degrade into something silly like staff slapping fingers when they disagree with RP instead of awarding people for playing non-heretics (which may genuinely be in the minority, and the game's conflict is lost if there's no non-heretics to not just let mages wander around free).
So, tell me, what do you think? How would you address these issues?