Players Extending the Theme
Posted: Sat Jun 23, 2012 1:40 am
We heard about an IC situation where players RPed creatively and 'in theory' added to theme. There were a few things about what happened that raised hackles for the players involved, so the staff started to discuss the issue. Over the years, people have added wonderful things to the theme - the Sable Masque, Tubori wearing kilts, guild ranks - all of these things, just to name a few. When a theme catches on, we tend to add it to the game in the form of a help file, and sometimes even to add other support for it.
To spare the individuals involved in the raised hackles, though, but still illicit opinions, I'll pose an example situation for us to discuss that highlights the recent staff discussion that made us second guess our openness to player contribution... We definitively think that there should be policy around this, but just aren't sure -what- the policy should be for the game to be its best going forth. So, without further ado, here is a case study that did not really happen, but parallels what DID happen to get people talking:
CASE STUDY
Annae is roleplaying with Briat. She RPs that she found a stick in the woods. Annae shows it to Briat saying that when she picked it up, she was pretty sure her hand started to itch. The item is, in fact, a simple stick. She has no way of knowing OOCly if the stick is magical or what effects it might have, but is adding this itching effect for the purpose of entertaining RP. Briat takes the stick and examines it, then decides to see what the stick can do, so he swirls it around in a glass of water. As he's doing so, Annae prepares a tell to let him know that if he swirls it around in the water, the water will freeze. Unfortunately before she can send a tell, ICly Briat states that the stick causes the water to turn black, which he says is taint. Subsequently, he reports to the Order that Annae is tainted by this stick.
So here are some concerns this line of RP might raise for staff:
1) Is Briat getting Annae into trouble without a realistic cause-effect action from Annae that would warrant that? When should this be allowed and not? What's the acid test?
2) Themewise, can a stick turn water black? To what degree should staff staff control and vette theme? How do we ensure theme is cohesive and not violated, but rather gainfully extended? When should we recognize player's additions to the theme and when should we ignore them, and when should we step in and say 'no'?
3) Can Briat make this stick into an item of personal power? Is he abusing the flexibility of RP emotes to increase his IC power without investing to earn it (a deus ex machina to power in the vein of 'My uncle's a Cardinal, and he says you're a heretic!')
4) But how can we stop the problems we see above but still ENCOURAGE (more than just allow) player flexibility and creativity to shine?
5) And how do we keep our hands out of the pie and instill a low overhead of staff involvement?
6) Obviously, we want to protect players and the game as a whole from abuse/power mongering, but how do we detect that and prevent it whilst still ENCOURAGING players to make things up and enjoy their scenes and use the theme instead of being straight-jacketed by it?
7) Finally, how do we encourage Briat and Annae to respect one another as RP partners and to work together around what they have established, and be cooperative?
8) Are there special things that need to be treated differently, such as players making up the supernatural versus the non?
9) Is there a place or point when Annae should say no? Should she call the staff in to arbitrate or manage Briat herself? Is there actually anything wrong with the scene above?
Love the player feedback, please tell us what you think our policies should be around this sort of thing! Thanks :)
To spare the individuals involved in the raised hackles, though, but still illicit opinions, I'll pose an example situation for us to discuss that highlights the recent staff discussion that made us second guess our openness to player contribution... We definitively think that there should be policy around this, but just aren't sure -what- the policy should be for the game to be its best going forth. So, without further ado, here is a case study that did not really happen, but parallels what DID happen to get people talking:
CASE STUDY
Annae is roleplaying with Briat. She RPs that she found a stick in the woods. Annae shows it to Briat saying that when she picked it up, she was pretty sure her hand started to itch. The item is, in fact, a simple stick. She has no way of knowing OOCly if the stick is magical or what effects it might have, but is adding this itching effect for the purpose of entertaining RP. Briat takes the stick and examines it, then decides to see what the stick can do, so he swirls it around in a glass of water. As he's doing so, Annae prepares a tell to let him know that if he swirls it around in the water, the water will freeze. Unfortunately before she can send a tell, ICly Briat states that the stick causes the water to turn black, which he says is taint. Subsequently, he reports to the Order that Annae is tainted by this stick.
So here are some concerns this line of RP might raise for staff:
1) Is Briat getting Annae into trouble without a realistic cause-effect action from Annae that would warrant that? When should this be allowed and not? What's the acid test?
2) Themewise, can a stick turn water black? To what degree should staff staff control and vette theme? How do we ensure theme is cohesive and not violated, but rather gainfully extended? When should we recognize player's additions to the theme and when should we ignore them, and when should we step in and say 'no'?
3) Can Briat make this stick into an item of personal power? Is he abusing the flexibility of RP emotes to increase his IC power without investing to earn it (a deus ex machina to power in the vein of 'My uncle's a Cardinal, and he says you're a heretic!')
4) But how can we stop the problems we see above but still ENCOURAGE (more than just allow) player flexibility and creativity to shine?
5) And how do we keep our hands out of the pie and instill a low overhead of staff involvement?
6) Obviously, we want to protect players and the game as a whole from abuse/power mongering, but how do we detect that and prevent it whilst still ENCOURAGING players to make things up and enjoy their scenes and use the theme instead of being straight-jacketed by it?
7) Finally, how do we encourage Briat and Annae to respect one another as RP partners and to work together around what they have established, and be cooperative?
8) Are there special things that need to be treated differently, such as players making up the supernatural versus the non?
9) Is there a place or point when Annae should say no? Should she call the staff in to arbitrate or manage Briat herself? Is there actually anything wrong with the scene above?
Love the player feedback, please tell us what you think our policies should be around this sort of thing! Thanks :)