PROPOSED Help Policy Arrest Guidelines
Posted: Tue Jan 29, 2013 4:55 pm
It has forever been a struggle to balance the needs of players who are the target of arrest with the need of the arresting players. To this end, a staff member suggested we should put up some general arresting guidelines.
These are actually the evidence rules I'm currently expecting people to be following right now, and my personal standard of what I think is decent law enforcement behavior, just... I never wrote it down. Specifically, arrests are reserved for people who have committed crimes, not a method of investigating if someone has done something wrong. The pbase doesn't have a large enough representative population to accept "gut feeling" or "he seems like the naughty type" as reasonable grounds for arrest - though these may be appropriate reasons to start an investigation.
Too often I see arrest used as a weapon against fellow players to bolster a weak investigation. Jail time is too serious a game penalty for targeted players to allow this behavior to be standard, and a key place we lose players (especially new ones) is in jail.
Here are the ones we PROPOSE for the pbase. So, before we install them, please provide feedback:
================================================================================
Arrest guidelines apply to any party who is making a legally binding
arrest, be it by canonical or secular law.
Arrests require a written warrant to be valid. Warrants are written
free form in a letter, affixing their seal and submitting it to arresting
parties (ie, a Knight or Reeve). Reeves additionally have a 'warrant'
command that enforces a warrant by code, but this should not be used
without a legitimate, written free form warrant (this command makes
the city guard look out for criminals).
For a warrant to be valid, it must include, at minimum:
- Whose authority the warrant is by (ie, if Cellan orders an arrest,
Cellan must sign the warrant). A seal validates the warrant
issuer's identity.
- The name of the warranted person or their aliases.
- The crime or crimes the warranted individual committed.
- May not have been rescinded by someone of higher legal standing.
(IE, the Monarch can overturn a Justiciar's warrant as the
Patriarch can overturn a Grand Inquisitor's).
- Finally, the warrant must be backed up with desc notes
explaining, in detail, the evidence that a crime was commited
by the warranted player.
INVESTIGATIVE PRIVILEGE
Law enforcers may, with suspicion, detain a character up to one IC day
(6 OOC hours) without a warrant without it being legally considered
kidnapping. This detainment is used for questioning and interrogation
only, and may not legally include strip searches or locker searches.
THE LAW ON ARRESTS
- Restraining a person without a warrant is assault.
- Keeping someone prisoner without a warrant is kidnapping.
- Confiscating objects from a person without a warrant is theft.
- Searching a person's locker or home without a warrant is
trespassing (titled nobles have limited rights to trespass without
legal repercussion).
- Framing a person to produce a warrant is illegal.
Thus, law enforcers who do not have warrants when attempting an arrest
are breaking the law. The only exception is when a law enforcer is either
protecting themselves (ie, if they are physically attacked and arrest out
of self defense) or others from clear and present danger (ie, a mage
casts a spell at them).
ILLEGITIMATE ARRESTS
Law enforcers who commit crimes, especially if it becomes publicly
known, are traditionally removed from law enforcing authority, though
corrupt regimes have, at times, looked the other way.
Warranting characters for crimes that a law enforcer does not have IC
evidence or knowledge of is framing, which is policy acceptable in lieu
of a legal arrest, provided the player who is framing another
Desc Notes the issue specifically as framing and follows PK policy, as if
the frame is an attempt to PK. An illegitimate arrest remains ICly
illegal, however.
POLICY
- Arrests and warrants should be issued for a crime a player believes
another player has committed. Desc notes should explain why the player
believes a crime has occurred. Desc notes are MANDATORY, and must
explicitly explain the evidence and reasoning for the arrest.
- Arrests should not be used to investigate and gather evidence. Warrants
are the result of investigative work and uncovering evidence, not a tool
to produce evidence. Thus, warrants should be attached to a specific
crime.
- If a law enforcer chooses to kidnap a player to interrogate them
without a warrant, the staff will look the other way for 6 OOC
hours, but after that time, the staff will intervene to release
the player unless a valid warrant is produced.
- In instances where a law enforcer frames another character,
the staff will accept a framing Desc Note in lieu of evidence.
However, framing someone requires the law enforcer to
follow PK policy with regards to the frame.
================================================================================
These are actually the evidence rules I'm currently expecting people to be following right now, and my personal standard of what I think is decent law enforcement behavior, just... I never wrote it down. Specifically, arrests are reserved for people who have committed crimes, not a method of investigating if someone has done something wrong. The pbase doesn't have a large enough representative population to accept "gut feeling" or "he seems like the naughty type" as reasonable grounds for arrest - though these may be appropriate reasons to start an investigation.
Too often I see arrest used as a weapon against fellow players to bolster a weak investigation. Jail time is too serious a game penalty for targeted players to allow this behavior to be standard, and a key place we lose players (especially new ones) is in jail.
Here are the ones we PROPOSE for the pbase. So, before we install them, please provide feedback:
================================================================================
Arrest guidelines apply to any party who is making a legally binding
arrest, be it by canonical or secular law.
Arrests require a written warrant to be valid. Warrants are written
free form in a letter, affixing their seal and submitting it to arresting
parties (ie, a Knight or Reeve). Reeves additionally have a 'warrant'
command that enforces a warrant by code, but this should not be used
without a legitimate, written free form warrant (this command makes
the city guard look out for criminals).
For a warrant to be valid, it must include, at minimum:
- Whose authority the warrant is by (ie, if Cellan orders an arrest,
Cellan must sign the warrant). A seal validates the warrant
issuer's identity.
- The name of the warranted person or their aliases.
- The crime or crimes the warranted individual committed.
- May not have been rescinded by someone of higher legal standing.
(IE, the Monarch can overturn a Justiciar's warrant as the
Patriarch can overturn a Grand Inquisitor's).
- Finally, the warrant must be backed up with desc notes
explaining, in detail, the evidence that a crime was commited
by the warranted player.
INVESTIGATIVE PRIVILEGE
Law enforcers may, with suspicion, detain a character up to one IC day
(6 OOC hours) without a warrant without it being legally considered
kidnapping. This detainment is used for questioning and interrogation
only, and may not legally include strip searches or locker searches.
THE LAW ON ARRESTS
- Restraining a person without a warrant is assault.
- Keeping someone prisoner without a warrant is kidnapping.
- Confiscating objects from a person without a warrant is theft.
- Searching a person's locker or home without a warrant is
trespassing (titled nobles have limited rights to trespass without
legal repercussion).
- Framing a person to produce a warrant is illegal.
Thus, law enforcers who do not have warrants when attempting an arrest
are breaking the law. The only exception is when a law enforcer is either
protecting themselves (ie, if they are physically attacked and arrest out
of self defense) or others from clear and present danger (ie, a mage
casts a spell at them).
ILLEGITIMATE ARRESTS
Law enforcers who commit crimes, especially if it becomes publicly
known, are traditionally removed from law enforcing authority, though
corrupt regimes have, at times, looked the other way.
Warranting characters for crimes that a law enforcer does not have IC
evidence or knowledge of is framing, which is policy acceptable in lieu
of a legal arrest, provided the player who is framing another
Desc Notes the issue specifically as framing and follows PK policy, as if
the frame is an attempt to PK. An illegitimate arrest remains ICly
illegal, however.
POLICY
- Arrests and warrants should be issued for a crime a player believes
another player has committed. Desc notes should explain why the player
believes a crime has occurred. Desc notes are MANDATORY, and must
explicitly explain the evidence and reasoning for the arrest.
- Arrests should not be used to investigate and gather evidence. Warrants
are the result of investigative work and uncovering evidence, not a tool
to produce evidence. Thus, warrants should be attached to a specific
crime.
- If a law enforcer chooses to kidnap a player to interrogate them
without a warrant, the staff will look the other way for 6 OOC
hours, but after that time, the staff will intervene to release
the player unless a valid warrant is produced.
- In instances where a law enforcer frames another character,
the staff will accept a framing Desc Note in lieu of evidence.
However, framing someone requires the law enforcer to
follow PK policy with regards to the frame.
================================================================================