Quest Ideas?
Posted: Sun Mar 17, 2013 8:41 am
In response to a few complaints that things are a bit quiet around the MUD at the moment, I've decided to be proactive and start a thread for possible quest ideas that particularly keen players (fingers crossed?) might want to pick up on with the storyteller command. We all know that the MUD is busier when there are quests going, and multiple ones might really help people get into RP and make new connections when they log in. If we had a few mid- to long-term ones going at the same time, I bet that would really reinvigorate the MUD!
Here are a few points that I thought of when tossing up how to go about this:
1. They could either be 'general' quests (i.e. not tied to the activity of a guild in particular), or 'guild' quests (i.e. something that is generated to tie in with the activities of a guild like the Court, Brotherhood, or Order).
2. They could be short quests (i.e. an evening) or mid-term ones (i.e. a week or so, where people could log in and contribute when they have the time), or long-term ones (probably run by more than one person, but something that could be developed over time depending on how people react to it).
3. They could maybe be a series of small-ish events with some overarching storyline thrown in.
4. They could be tied in to the IC calendar of holidays/events.
5. They could be run by one person, a few people (from different guilds who think up something interesting), or by the GLs of a guild and a few eager members.
6. Obviously, they have to fit within the parameters of what staff say we can and can't do with the storyteller command.
So, without waiting any longer, I thought I'd kick it off by putting forward a couple of my own ideas:
1. Survival RP; something akin to the (awesome) Great Flood RP we had about six months ago: maybe a severe storm that has people locked in taverns/houses/cardboard boxes together, with extra points for rescuing people in trouble/weather-proofing their bunkers against/finding creative ways to ration food/water?
2. A tournament to appoint a new member of the Royal Guard (which would obviously be run by the Court) which would involve a series of sparring contests between fight-y types.
3. A hunting quest for the upcoming Hunting Festival.
4. Another auction ball for the Lay Sisterhood of Saint Celeste.
5. One of the three heirs to the throne could get kidnapped, with a complicated paper trail designed to make questies solve puzzles and riddles in order to find them, with big (legal) rewards at the end.
P.S. Please don't put down other people's ideas in this thread, or point to excuses why we can't run quests. We can all run quests, and, I think, we can all solve the problem of low activity if we work together! <3
Here are a few points that I thought of when tossing up how to go about this:
1. They could either be 'general' quests (i.e. not tied to the activity of a guild in particular), or 'guild' quests (i.e. something that is generated to tie in with the activities of a guild like the Court, Brotherhood, or Order).
2. They could be short quests (i.e. an evening) or mid-term ones (i.e. a week or so, where people could log in and contribute when they have the time), or long-term ones (probably run by more than one person, but something that could be developed over time depending on how people react to it).
3. They could maybe be a series of small-ish events with some overarching storyline thrown in.
4. They could be tied in to the IC calendar of holidays/events.
5. They could be run by one person, a few people (from different guilds who think up something interesting), or by the GLs of a guild and a few eager members.
6. Obviously, they have to fit within the parameters of what staff say we can and can't do with the storyteller command.
So, without waiting any longer, I thought I'd kick it off by putting forward a couple of my own ideas:
1. Survival RP; something akin to the (awesome) Great Flood RP we had about six months ago: maybe a severe storm that has people locked in taverns/houses/cardboard boxes together, with extra points for rescuing people in trouble/weather-proofing their bunkers against/finding creative ways to ration food/water?
2. A tournament to appoint a new member of the Royal Guard (which would obviously be run by the Court) which would involve a series of sparring contests between fight-y types.
3. A hunting quest for the upcoming Hunting Festival.
4. Another auction ball for the Lay Sisterhood of Saint Celeste.
5. One of the three heirs to the throne could get kidnapped, with a complicated paper trail designed to make questies solve puzzles and riddles in order to find them, with big (legal) rewards at the end.
P.S. Please don't put down other people's ideas in this thread, or point to excuses why we can't run quests. We can all run quests, and, I think, we can all solve the problem of low activity if we work together! <3