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Staff Priorities - Update

Posted: Thu Nov 28, 2013 7:04 pm
by Kinaed
It's been awhile since our last prioritization session. We've been hit with unexpected rewrites, like fixing RPxp after adding a feedback loop uncovered some bugs. Now, herbalism is at the top of the queue, and it's in progress. Unfortunately, momentum has slowed on some of our more enticing ideas, so why not help us out? What should the next thing be?

Here are last period's priorities:

1) Poisons and diseases. <-- In Progress
2) Places Code
3) MAIL POLCA & Forgery - spec
4) Bury Revision

OTHER ITEMS
- Domain Games and IP system revision
- Makeup
- Places/join code for furniture, etc.
- Skill vs skill contesting
- Flexible mail delay to allow players to specify how long it takes for a mail to be received.
- Mooks.
- Secret List code
- Tracking spec
- Chasing spec
- Magic stuff, including: sacrifice, research redo, and two-to-three new spells per element, removal of combat oriented spells

DONE
- Not much of anything on the list!! :/

Re: Staff Priorities - Update

Posted: Fri Nov 29, 2013 4:36 pm
by Leech
Priorities, in my mind, aside from cleaning up the code so that, potentially, another coder can be brought on:

1. Domain game, and ownership of property.

2. Diseases, tying in with weather (cold/wet), and type of clothing worn+how much of it.

3. Ranged combat.

4. Mooks. (Minus the spying bit, really. I just want interactive Reeves, Knights, and Thugs with some level of intelligence.)

-----------------------

In my eyes, it'd be good to get another trustworthy coder. Albeit, trustworthy is the hard part, and I don't know how controlling Az likes to be of the code as a whole. The most successful MUDs seem to have at least two coders if not more. On the other end, I'd like to see more RP applicable things come in. More things to immerse me in this world. Weather affects, and things I -should- be able to do but cannot without bugging Temi. So like... all of this list, I guess. =P

Re: Staff Priorities - Update

Posted: Fri Nov 29, 2013 6:49 pm
by Geras
I'm happy with removal of combat related spells being far far down the list :)

Re: Staff Priorities - Update

Posted: Fri Nov 29, 2013 11:54 pm
by Applesauce
Kinaed wrote: 1) Poisons and diseases. <-- In Progress
2) Places Code
3) MAIL POLCA & Forgery - spec
4) Bury Revision
For #3 Mail Forgery and such, does that include adding the To: field back to mail? Or can that be requested/completed separately? As for the rest, here's my personal order preference:

- Mooks.
- Places/join code for furniture, etc. (is this different from #2 Places Code above?)
- Domain Games and IP system revision
- Tracking spec
- Chasing spec
- Makeup
- Skill vs skill contesting
- Flexible mail delay to allow players to specify how long it takes for a mail to be received.
- Secret List code
- Magic stuff, including: sacrifice, research redo, and two-to-three new spells per element, removal of combat oriented spells

Edit: Whoops, didn't see there was an actual poll. Voted there too now.

Re: Staff Priorities - Update

Posted: Sat Nov 30, 2013 4:15 pm
by Voxumo
Welp put my votes in on this matter.