Staff Priorities - Update
Posted: Thu Nov 28, 2013 7:04 pm
It's been awhile since our last prioritization session. We've been hit with unexpected rewrites, like fixing RPxp after adding a feedback loop uncovered some bugs. Now, herbalism is at the top of the queue, and it's in progress. Unfortunately, momentum has slowed on some of our more enticing ideas, so why not help us out? What should the next thing be?
Here are last period's priorities:
1) Poisons and diseases. <-- In Progress
2) Places Code
3) MAIL POLCA & Forgery - spec
4) Bury Revision
OTHER ITEMS
- Domain Games and IP system revision
- Makeup
- Places/join code for furniture, etc.
- Skill vs skill contesting
- Flexible mail delay to allow players to specify how long it takes for a mail to be received.
- Mooks.
- Secret List code
- Tracking spec
- Chasing spec
- Magic stuff, including: sacrifice, research redo, and two-to-three new spells per element, removal of combat oriented spells
DONE
- Not much of anything on the list!! :/
Here are last period's priorities:
1) Poisons and diseases. <-- In Progress
2) Places Code
3) MAIL POLCA & Forgery - spec
4) Bury Revision
OTHER ITEMS
- Domain Games and IP system revision
- Makeup
- Places/join code for furniture, etc.
- Skill vs skill contesting
- Flexible mail delay to allow players to specify how long it takes for a mail to be received.
- Mooks.
- Secret List code
- Tracking spec
- Chasing spec
- Magic stuff, including: sacrifice, research redo, and two-to-three new spells per element, removal of combat oriented spells
DONE
- Not much of anything on the list!! :/