A Scary Inquisition, Investigations, and RPA/QP Costs
Posted: Thu Mar 06, 2014 1:45 pm
This is less of a specific complaint, and more something I wanted to throw out there, partially in connection to some of the discussion about how "scary" the game is.
Basically, the ability of Inquisitors to deal out the consequences of theme lies in the ability of a given inquisitor to investigate the various magical incidents that appear in RP. This means following up on rumors, written reports, verbal accusations, etc., etc. And inevitably, this requires RPA.
It has been my experience as an Inquisitor (Or.. a priest-inquisition helper, now Bishop) that every magery accusation worth looking into is going to spell out the need to invest QP in an RPA at one point or another. And even then, sometimes RPA has effect, sometimes it doesn't. For me, this is a bit of a problem. More and more, it seems like to do one of my primary RP functions for the game, a rather essential one to one of the basic theme conflicts, I need to make a decision to invest QP on a pretty regular basis. I'll get bursts here and there as the recommends come in, but on leaner parts of the month where I'm a little less available for idle RP, and more having to focus on just doing my RP job and the bits of RP surrounding it, I don't always have so much. More and more, the decision for me to actively RP as an Inquisitor becomes a decision of 'Do I want to invest this QP or not' or 'can I invest this QP or not.' Perhaps I am too reliant on RPA, but I contend that with many investigations, you start with the place of needing to do RPA. You have some sketchy moods in a room, RPA out asking for witnesses. Or, you start with RP, but eventually need to look into something that requires the RPA of asking vNPC witnesses questions. Many of these RPA will end in dead ends/innocence and you start the cycle again.
This system would work fine, except for the fact there are only a few Inquisitors. Thus far, I and Loreth are the only two actives, I think. This means that more often then not, the bulk or work, including chasing the more mundane leads falls on us and between the two of us, we only have so much QP to expend on our investigations.
In the end, I ( and Loreth too, I assume) am expending a lot of my OOC resources (that is, QP) to simply provide the Church investigations that create conflict and allow the magic-vs-church theme the game needs to run in so many ways. More often then not, I am doing all of this investigating characters without the same RPA/QP constraints as me (a mage player, for instance, has no need to be spending his QP on RPA for other investigations or for keeping back other Inquisitors but me). In the end, if they get any whiff of me before being in a cell, they have the QP to drop on renames, which means, if I want to chase anyone, more RPA. In the end, it is pretty tempting to let sleeping dogs lie and wait until things become painfully obvious via normal RP methods. This, ultimately, leads to less reviews, less punishment, and, I think, a less scary Church.
Now, I don't want to seem like I am complaining. I've been struggling with this for a bit because in addition to clergy, I have played coverts and criminals, and have enjoyed playing them. I appreciate personally the amount of effort that goes into playing such and the danger involved with roving Inquisitors like myself. However, I do want to air my concerns as an Inquisition player, because I believe that playing a position like Inquisitor is one that has significant demands on QP, time, and creativity, often thanklessly with Inquisitors being seen as the 'bad guys' from an OOC level and those of us who play them normally having little time to do more than investigation on our inquisitor characters, especially when we have alts (which I don't always have, but often do, to keep the XP (and sometimes QP too) flowing..).
What sort of ideas do people have for this? I don't want this to be a complaint in the sense I am asking for something to change, either from the staff end or from the player end. Only that, in the spirit of trying to contemplate how I have provide more RP, more thematic scariness, to the game, I would like ideas on how to address what I see as the impediments to my doing that. Anything to alternate inquisitating techniques, idea on how to not need RPA, etc. would be deeply appreciated.
Basically, the ability of Inquisitors to deal out the consequences of theme lies in the ability of a given inquisitor to investigate the various magical incidents that appear in RP. This means following up on rumors, written reports, verbal accusations, etc., etc. And inevitably, this requires RPA.
It has been my experience as an Inquisitor (Or.. a priest-inquisition helper, now Bishop) that every magery accusation worth looking into is going to spell out the need to invest QP in an RPA at one point or another. And even then, sometimes RPA has effect, sometimes it doesn't. For me, this is a bit of a problem. More and more, it seems like to do one of my primary RP functions for the game, a rather essential one to one of the basic theme conflicts, I need to make a decision to invest QP on a pretty regular basis. I'll get bursts here and there as the recommends come in, but on leaner parts of the month where I'm a little less available for idle RP, and more having to focus on just doing my RP job and the bits of RP surrounding it, I don't always have so much. More and more, the decision for me to actively RP as an Inquisitor becomes a decision of 'Do I want to invest this QP or not' or 'can I invest this QP or not.' Perhaps I am too reliant on RPA, but I contend that with many investigations, you start with the place of needing to do RPA. You have some sketchy moods in a room, RPA out asking for witnesses. Or, you start with RP, but eventually need to look into something that requires the RPA of asking vNPC witnesses questions. Many of these RPA will end in dead ends/innocence and you start the cycle again.
This system would work fine, except for the fact there are only a few Inquisitors. Thus far, I and Loreth are the only two actives, I think. This means that more often then not, the bulk or work, including chasing the more mundane leads falls on us and between the two of us, we only have so much QP to expend on our investigations.
In the end, I ( and Loreth too, I assume) am expending a lot of my OOC resources (that is, QP) to simply provide the Church investigations that create conflict and allow the magic-vs-church theme the game needs to run in so many ways. More often then not, I am doing all of this investigating characters without the same RPA/QP constraints as me (a mage player, for instance, has no need to be spending his QP on RPA for other investigations or for keeping back other Inquisitors but me). In the end, if they get any whiff of me before being in a cell, they have the QP to drop on renames, which means, if I want to chase anyone, more RPA. In the end, it is pretty tempting to let sleeping dogs lie and wait until things become painfully obvious via normal RP methods. This, ultimately, leads to less reviews, less punishment, and, I think, a less scary Church.
Now, I don't want to seem like I am complaining. I've been struggling with this for a bit because in addition to clergy, I have played coverts and criminals, and have enjoyed playing them. I appreciate personally the amount of effort that goes into playing such and the danger involved with roving Inquisitors like myself. However, I do want to air my concerns as an Inquisition player, because I believe that playing a position like Inquisitor is one that has significant demands on QP, time, and creativity, often thanklessly with Inquisitors being seen as the 'bad guys' from an OOC level and those of us who play them normally having little time to do more than investigation on our inquisitor characters, especially when we have alts (which I don't always have, but often do, to keep the XP (and sometimes QP too) flowing..).
What sort of ideas do people have for this? I don't want this to be a complaint in the sense I am asking for something to change, either from the staff end or from the player end. Only that, in the spirit of trying to contemplate how I have provide more RP, more thematic scariness, to the game, I would like ideas on how to address what I see as the impediments to my doing that. Anything to alternate inquisitating techniques, idea on how to not need RPA, etc. would be deeply appreciated.