Storyteller Code

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sat Jul 12, 2014 10:57 pm

Storyteller code has been raised as unwieldy and incomplete.

Can I get a list of things that need to be completed or fixed to make it wieldy to get a sense of what is "incomplete"?

These are the things I know are desirable:

-- STs able to load & string objects
-- STs able to load & string mobs
-- STs able to run stories anonymously
-- Automatic archiving of completed or expired stories
-- Reminder messages to STs to run their story
-- Automatic postings to players when stories are approved with the proposed date

What else?

Also, incentives were raised as a possible issue - what would be good incentives?

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Leech
Posts: 349
Joined: Tue Dec 18, 2012 5:24 pm
Location: Behind you.

Sat Jul 12, 2014 11:16 pm

Incentive wise, personally, just throw QP at me. If each recommend for a single STP scene gave their own QPs (instead of following the rule that one scene is rewarded one recommend's worth of QP, no matter how many actual recs are given) I'd be a happy camper and a lot more prone to do STPs, of all sizes.

~~~~~~~

-- STs able to create temp rooms. (This possible? It'd be awesome to, say, make a room describing a house in the forest to hold your STP in! Scary witch lives in the house, hijinks ensue, etc).

-- STs able to work cooperatively on a single story. For example, if Gavin wanted me to help with his ST, he could give me ST capabilities within his ST.

-- Not particularly a ST specific thing, but it'd be nice if you could set the difficulty of roll checks against somebody stats. You can make checks with their stats, but there's no way to influence its difficulty like there is when you're rolling against somebody. Er... kinda didn't explain that well. Will touch on it more later!

That's all I got for now, + your list.
Player of: Alexander ab Courtland

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