Wait, so you realised that this would be negatively received and did it anyway? Maybe I'm confused : why would the staff take a decision that's critized by players and non-players alike, known to be wholly unpopular, and then simply implement it anyway? At that point, what's the point of even announcing it? Just do what the NSA did and do it anyway. I'm baffled as to why such a generally unpopular item not only made it to the staff talking points, but was basically automatically implemented?Kinaed wrote:- We did not discuss this decision with players because we knew the overall player reaction would be negative. Therefore, there was no need to poll for a view of pbase feelings. We felt those negative feelings would only be exasperated when we asked players how they felt, then went against their wishes anyway. Staff were absolutely unanimous on this decision, which says something about how needed we think it is. Staff have to make hard decisions now and again.
Not all of us were on the OOC channel. I'm on vacation. Could those of us not fortunate enough to get a chance to catch that time on OOC get a repost of what was said?Kinaed wrote:- To be clear, there are multiple reasons for this change, which were listed on the OOC channel.
Urth, not Earth, as we're fond of saying. Just because it's not present on Earth doesn't mean that we're not playing a MUD, and as has been pointed out to me many times before, realism takes a back seat to TI rules. I believe that this limits options for new players, and will neuter decisions for covert guildies. At this point, I'd be suspicious of anyone who told me they won't be guilded. There's no reason, now, for denying it, and it'd basically tell me that they already belong to another guild. It's a stupid meta, but it's been put in, now.Kinaed wrote: there are also serious thematic problems with people having multiple professions. It's extremely unrealistic. I don't know a single practicing doctor/policeman real life. Or a shop owner/priest. Or an actor moonlighting with another full time profession. Heck, most people with full time,
professional jobs do not have other full time, professional jobs.
So, what, newer players just get a slap on the back and the assurance that things will never go back to the way they once were? That doesn't handle the question of what the new players get in response to this at all. Older players are once again getting something for nothing, and I don't find it fair at all to put the newer players out.Kinaed wrote:- As for why we grandfathered - that's because we're not heartless. No one in a dual guilding position was doing anything wrong, they were just playing the game as it was presented to them. We recognize it took time and energy to get into multiple guilds. Nor are we keen to change people's existing characters and situation with the wave of a magic wand; that's painful for everyone. Sometimes it cannot be avoided, here it can be. So we did.
Overall, though, I'm just going to mirror what the others said, as a semi-active player who's more or less been forced out of the game by outside, OOC circumstances : this is such an odd, out-of-character decision that I'm more amazed that it even made it into implementation. I can't imagine what brought it on - I'm assuming that there were complaints made about realism and IC/OOC or what have you. I don't think we'll get a good answer on what caused it, and I have too much respect for you to believe that you made such an unpopular choice out of the blue and just pushed it through on the other admins. I would just say that this is an absolutely foolish decision, at best, regardless of what you say on the forums, and I think that it was foolishly impulsive to remove dualguilding after a few years of having it in. I guess, overall, I'm just disappointed by your responses to these concerns. And concerns in general, really.