Precisely. "Social power" is what I see support as representing. If they have social power, why does the support code not recognize this at this time?Kinaed wrote:I don't really know where to start in reply to this. "Nobility is nothing but a title because that's what it is codewise" ignores so much social power, precendnt and theme as to be a statement that I simply cannot agree with.
"Precedent" is that nobles introduce themselves on a first-name basis to commoners, are disrespected publicly, and are further mocked when they try and assert their thematic authority.
"Theme" is exactly what I'm arguing when I say nobility should have some code support. This is especially the case with the proposed 'spheres of influence' being suggested to give taxes or military power to people who influence certain areas.
Right now, the code does not support the theme, and the PCs are not supporting the theme, in regard to nobles. I think people flock to nobles because a large portion of the well-known players are nobles, and people want to join the elite group of RPers. I can't speak for others, but I see no benefit in TI's current RP state for being a noble, other than people I know OOCly who are nobles. Once nobility is closed, with the presented means to reach nobility in the other thread, I see no purpose whatsoever to move from gentry (increased wealth and increased social power without any work whatsoever once you have it) to nobility (hard work to lose both that increased wealth and increased base social power).
I'm... not sure where this statement came from. I have never argued for removing what you've given gentry. My argument isn't that gentry should be downgraded, or that gentry is not powerful or is not wealthy. My argument is that nobility should not be penalized compared to gentry just for being nobility. Nobility is more expensive, more difficult to achieve, and elite in standing, theme, and the simple fact that there can only be a certain amount of nobles.Kinaed wrote:Money is also not mutually exclusive to nobility, they get quite a lot.
I understand that your concern might be that people "flock to nobility". You've implemented a means that if there are too many nobles, it is no longer open to play. That should really be OOC protection enough, I think. You don't need to pile on penalties for moving from gentry to nobility on top of that. As it stands, anyone that accepts a title from the monarch loses anywhere from one fourth (if I understand, that is the maximum?) to one -half- their entire ability to support/subvert. This is moving up in standing, from a position where they already had social sway and wealth, and code-wise, they are being penalized for it for no discernible reason other than 'balance' in exchange for a title that very few PCs I've met actually respect. The only difference I see in the interactions a commoner has with another commoner and a noble is sometimes they put "Lord" or "Duchess" in front, and half the time they don't even do that much.
I think, perhaps, you are only considering people that buy nobility out of creation. Ignoring the fact that doing so is significantly more expensive that gentry, and we've long since moved out of the huge free XP boost to new players (so any brand newbies have a long, long way to go for nobility out of creation, even if old players shouldn't have a problem), you have to consider what people who -ICly- earn nobility will deal with for accepting it. Perhaps buying nobility in creation could be explained as being one of those nobles with squandered wealth and such, sure. But an owner of a merchant empire (to use the previous example) is granted rule over, say, Sartez for his good work to the kingdom's economy. What now? He has less income and less social standing than before, simply for taking the title. That does not make IC or thematic sense to me, unless you explain it as every single province in the kingdom is horribly managed and costs its lord money, and then hates their lord for it. Which I suppose is a valid IC excuse, but then titles become a punishment instead of a reward.
Can we get anyone else's opinion on this? Does nobody else really give a crap? I mean, admittedly, it's one slot for the support/subvert command, but if the monarch quest has taught me anything, subversion is an incredibly powerful tool against your enemies, and you only need that one slot for an enemy. Anything more doesn't add to it, so each slot is one more person to subvert/support with your full ability. In that sense, each slot is a multiplier to your influential potential.
In short, I agree that this is a balance issue. In fact, I find it a huge balance issue. You are charging people a large amount of extra time and effort for something that hurts any goals they may have short of the title itself. I'm not saying gentry are too powerful as they are. I'm saying nobles are too weak. Gentry should be powerful. They should be desirable. You should not penalize people from moving from gentry to nobility, however, especially with a population limit in place for nobles.
I really hope this more fully explains my position on the matter.
Once again, if any other players or staff have comments, I would really like to hear if I'm the only one that sees this as an issue. So far, it's only been Kinaed and I discussing it. I was going to set a poll, but I can't find the button. FAQ says that means I don't have permission. Oh well.