So far, here are the sphere's we've decided on and some commands we're tentatively putting up as belonging to that sphere through progression. More ideas are welcome!
Politics
- Look at a person's top 5 familiarity
- Look at a person's support list
- Look at a person's subvert list
- Run a command to have another player 'flogged'.
Mercantile
- Look at a person's bank account.
- Look at a person's pay list
- Remove a blacklist against a person you didn't set.
Underworld
- Get mail when not at a courier - will alert the Reeves that someone has messed with the mail system
- Fence stolen objects - may resurface with a trail to seller
- Access people's mail - may alert the accessed player and the Reeves
- Load and unload mobs in Southside
Military:
- Convert domain population into a militia.
- Convert a militia to a trained unit.
- Convert the trained unit to a veteran unit.
- Move your troops to a neighboring domain.
- Attack a domain with your troops.
- Attack Troops within a domain.
Influence Points
I did a long list of suggestions on the domain play already in this thread: http://ti-legacy.org/forums/viewtopic.php?f=8&t=367
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Empheba
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Empheba
Thanks for reminding us!
Those things are domain stats, which players should be able to influence with specific commands. It's kind of something different to what we're pondering here, though I see a cross-over in the military section.
These spheres are more like character backgrounds that people can pick up and special commands they'd get for investing into that background.
Those things are domain stats, which players should be able to influence with specific commands. It's kind of something different to what we're pondering here, though I see a cross-over in the military section.
These spheres are more like character backgrounds that people can pick up and special commands they'd get for investing into that background.
Methinks perhaps normally the troops could be used for more benign purposes - stopping smugglers and thieves and the like, making sure the domain's lord doesn't lose out on income? Then the covert types could allocate smugglers and thieves and the like to steal a cut of that revenue too, giving two sides to how influence could be used.
Every once in a while perhaps there could be a quest/even relating to the war in the south where Tobin tries to gather an army from the nobles?
Every once in a while perhaps there could be a quest/even relating to the war in the south where Tobin tries to gather an army from the nobles?
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