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That's most likely disabled because they don't log tells? I may be wrong on this one, but it would make sense since it's a private OOC communication medium, so logging it would bear no sense to the game.Geras wrote:Also history for tells!
Blake Evernight tells you, "You, Sir, won my heart today. Are you single?"
Technically that's a buffer, not log ;). I know that it's nitpicking for non-it fellas but there is a difference.Inertia wrote:Re: history for tells.
There IS the 'tell log' feature, so there's a one-time check for tells you may have missed recently.
Blake Evernight tells you, "You, Sir, won my heart today. Are you single?"
Consider the nit picked. :) The command to keep tells buffered is still 'log', but I agree with the concept that the game keeping track of player tells is unnecessary use of resources. The buffering is pretty helpful but beyond that, maybe look to logging from your client?Puciek wrote:Technically that's a buffer, not log ;). I know that it's nitpicking for non-it fellas but there is a difference.Inertia wrote:Re: history for tells.
There IS the 'tell log' feature, so there's a one-time check for tells you may have missed recently.
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