Tue Mar 29, 2011 9:16 pm
In counterpoint to your response, Kinaed, I don't mean to imply that 'we shouldn't pay for the skill because we never have before'. Instead, I just feel that the merits of requiring this for ballroom dancing are few, considering that all skills cost the same per rank, you must learn them by use and it requires a learn master slot to get above Adept (not to reach Grandmaster. Were this the case, the limit at which one must learn master would be 60 going into 61, not 25 going into 26.)
There are tons of skills left in the background because they aren't as easily measured by code, like tactics, philosophy or theology, or because they are not things frequently used and would see extremely limited use, even amongst their targeted audience, like architecture or dancing.
Adding more learn slots is not going to encourage most to pick up skills like this. Instead, it will mean more combat skills for poor mages, who already use up almost all of theirs on magic, more practical skills for combatants, who tend to have their slots filled up with various defenses and tricks, and more trades for merchants, who will be less dependent on interactivity.
So, I still don't feel this is the way to go. I'm sure the troubadours would like this skill, and I'm all for giving it to them as a performance method, but as for requiring it for all dancing- I don't think I'm alone when I say I would find it more than inconvenient to suddenly have to drop several thousand experience or hours of LBUing on acquiring a skill I've been roleplaying as having all along, at a reasonable level for my character's IC background- just like many of the others I've listed. Similarly, most other characters have tons of non obvious skillsets they employ that aren't measured or noted.
In summary, I think my opinion is more along the lines of 'we shouldn't need to pay for / acquire this skill because it's not all that important, would inconvenience most of us and is a background trait better left for RP.'
Although one could, like you did before, argue that my points suggest we should just become a MUSH and not use coded skills at all, I could counter that requiring everything to be coded and enforced through command output makes us closer to hack and slash, as there is far less left to our imaginations to write about.