woodcut

Ideas we've discussed and decided not to implement.

Moderators: Maeve, Maeve

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Amy
Posts: 8
Joined: Sat Sep 28, 2013 7:17 pm

Mon Oct 21, 2013 6:15 am

maybe make woodcut softwood quicker, or less draining that woodcut hardwood, to denote the difference in difficulty of harvesting denser, or more exotic woods?

Beronica
Posts: 19
Joined: Sun Mar 17, 2013 12:12 pm

Mon Oct 21, 2013 1:49 pm

With the way woodcut currently is, the higher your ranks the more units you get per bundle. And of course the more it weighs. You eventually can end up with being able to make a wardrobe with only 3 or 4 bundles of soft wood.

Hardwood follows the same pattern, yet you do need some ranks to even start chopping it.

On the other hand, I do not know what they are going to do with woodcutting when they switch woodworking over to the new system.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Wed Oct 23, 2013 5:46 am

We're unlikely to apply fixes to the old system when woodcutting is slated to go to new crafting - albeit I'm not sure if it is, so if another staffer who is handling crafts sees this, let us know?

Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Wed Oct 23, 2013 6:32 pm

I had no plans to turn woodcut into cedits instead of a coded command, but I certainly could?

IMO it's silly we have a skill for this one incredibly specific niche command. Woodcutting would do fine as a 0 skill recipe for woodworking if we can add a flag to make a craft only doable in the forest sector.

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