Excellent reply (not just the quoted part)!Kinaed wrote:Surely, you've been on a job interview, watched Paranormal Activity, slept in the house that was robbed yesterday, watched your kid fall off their bike, worried you'd lose your house because the mortgage bill was too high... I can keep going, but the point is that deadly isn't a true bar for fear. In fact, there's plenty of people who do 'deadly' things like jump out of planes or raise venomous snakes for fun.Geras wrote:A mage that isn't deadly isn't scary. Period.
I think the confusion is that some people apply "scary to the player" onto "scary to the character". The only thing that literally affects YOU as a player is the loss of your charater, so for some people that's the only thing that scares their characters. And I don't mean affects emotionally, because that depends on the player. I mean objectively, character death forces a player to physically do something - reroll, write up a new desc, new help player file, do work. Any other outcome is "just roleplay" and therefore cannot be scary. IMO that logic is flawed, severely so in a game that's supposed to be RP focused.
Thematically, Lithmorrans have had hundreds of years of conditioning to make them believe that magic is evil, it corrupts your soul, and the only way to "fix" it is at the pyre. Mages are scary for the same reason silk is fancy - EVERYONE believes it, it's just The Truth. Maybe the nutjob in the corner who loves the feel of burlap pants might also not be scared of magic, but he should be the exception, not the rule. (I'm not calling any player or character a nutjob here, that's a hypothetical IC example only.)
Even if there was only one coded spell, and it conjured up daisies and puppies, and even if a mage explains to a crowd that this is the only spell any mage anywhere can cast, the crowd should still be afraid. The mage must be a liar, he's just trying to lure you in with cute puppies so his coven can flay you and feed you to demons. NPCs believe stuff like that, and while part of the game's conflict is the ability to believe otherwise, ICly most people should be scared that if they tuck one of those magical daisies behind their ear, all their hair might fall out. Or whatever.
And that's scary, even though it doesn't affect me as a player.