That is what I'm saying, just so there's no confusion! 'Theme Cultivating' is, to me, a style of enforcement; you've put it much more elegantly than me.Zeita wrote:I'm down with most of this, Dragon (and most of what Dice said, excepting knowledge tests which I think is a bit stringent for me). What you're suggesting seems to be more in the realm of 'back end' changes, rather than interference, and thus less 'theme enforcement' and more... theme cultivation, setting the stage to foster the theme and allow it to develop and be explored along different ways.
I'm actually not in favor of the first half of this but certainly am the latter. From a gameplay point-of-view it can be hard enough to have the upper ranks of the clergy filled in the best of times; from a thematic approach I don't think Davism is inately inclined towards making this distinction, though I do think that Staff could do more to cultivate the un-ignorable truth that Freemen reaching such positions of power is entirely uncommon.Zeita wrote:I'm content to see a stronger differentiation between social classes as it is in line with my personal preference towards a harsher setting. A few suggestions:
- Limit certain guild ranks. Freeman masters, knights, magistrates, bishops? Pfft. No. Allow nobles and gentry to enter 'old boy' guilds at a midrank in exchange for a 'donation'.
I'm all on board with these, especially the slavery-in-Lithmore thing. Especially especially especially. Thematically this can be done without great stress: the outlying duchies certainly have to have been complaining about this for some time, and it simply makes sense to tolerate slavery in the capitol city as it's legal in three of the four other Duchies. Maybe make a distinction that slaves cannot be bought or sold in Lithmore — ie, the institution is tolerated and allowed but is not alloowed to flourish within it. Of all the ideas I've heard to enforce a dark theme to the world, this is absolutely the best I've heard yet. I'm jealous I didn't think of it!Zeita wrote:- Less rights for freemen? Seems reasonable to me, given the era we're in and the suppressive nature of church and government.
- To go along with above, remove the thematic 'universal eduation' (I think the Order is incentivised to keep the people poorly educated and at the mercy of the literate clergy and nobility), introduce slavery to Lithmore and other such things to make it feel more medieval and less modern.
I don't think I'm in favor of entirely removing the laws, but I would like to see a lot more 'interpretation' of these parts of the religion (read: ignoring it). They seem like the sort of thing that those in power would do begrudgingly and selfishly whenever they were done. Let there be the generous sort, sure, but those who don't abide in practice and pay only lip-service in this regard shouldn't be treated as outliers. This is the sort of thing Staff Cultivation might be able to help fix. Players will, however, lean towards being nice and fluffy to other players in the general way of things.Zeita wrote:- I'd probably be inclined to hack out the laws of Charity and Caring as I think they encourage too much fluffiness.