Alternative approach to noble inactivity
- The_Last_Good_Dragon
- Posts: 254
- Joined: Sun Feb 14, 2016 1:08 am
I personally won't argue about a 50 rp-hour thing, but would rather it be higher — 50 hours is, to me, just enough time to cement the idea of a character and not quite enough to really be impacting the game the way I think nobles can (and should!).
~~ Team Farra'n'Stuff. ~~
The amount of time doesn't really matter to me, though I'd prefer they be a solid character with a history that players would feel a loss of rather than just a fly-by-night who came around, found the game wasn't their cup of tea, and dropped off. I can go with 100 hours without stress.
- Voxumo
- Posts: 655
- Joined: Mon Nov 26, 2012 7:54 am
- Location: Delta Junction, Alaska
- Discord Handle: Voxumo#7925
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I agree with this sentiment, but trying to determine "A solid character with a history" is kind of hard, and would open avenues for interpretation. At least with the amount of time, there is some indication of something there if the time is long enough.Kinaed wrote:The amount of time doesn't really matter to me, though I'd prefer they be a solid character with a history that players would feel a loss of rather than just a fly-by-night who came around, found the game wasn't their cup of tea, and dropped off. I can go with 100 hours without stress.
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- BattleJenkins
- Posts: 112
- Joined: Fri May 08, 2015 5:00 pm
I'm honestly surprised that this isn't the way it already works, so +1 to the suggestion!
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