Performance Pooling Mechanics

Ideas that have been discussed, approved, and are awaiting implementation.

Moderators: Maeve, Maeve

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Shimacatta
Posts: 5
Joined: Tue Jun 19, 2012 1:09 pm

Thu Jun 23, 2016 4:47 pm

Presently, when you use a skill like perform you earn the same amount of pool for using it no matter the setting that you are in. However, this does little to incentivise players from practicing these types of abilities in roleplay with others, particularly when it is significantly easier to sit in an empty room spamming them.

Altering how much is pooled when you use those types of skills in scenes with other players is an easy solution to providing more reasons to pursue leveling in play instead of hiding away to grind.

Possibly tied to how many others are in a room, or quality of RPXP gain?

Adding any sort of pool buff to usage RP would be a significant boon, and would provide much more of an incentive for players to pursue public play when looking to improve those types of skills.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri Jun 24, 2016 3:58 am

I love these suggestions, thank you, Shimacatta!

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