Assets System Improvements

Ideas we've discussed and decided not to implement.

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Andruid
Posts: 144
Joined: Thu Jul 21, 2016 11:09 am

Sun Nov 05, 2017 1:23 pm

The assets system is driving me up the wall, lately. Here are the issues I've identified and my suggestions for improving the system to be more user-friendly and less aggravating:

First, it's not possible to change the type of asset while you're in the template POLCA, if the current choice fills up your "slots." Thus, if I am a Freeman and I've already got a tier 1, and I asset create and choose type <some tier2>, it's not possible to view the details for that type, then decide to choose or review a different tier 2 while still in the POLCA:

Code: Select all

? type
TYPE                 CITY METRIC     LEVEL    XP COST
art_sales            Morale              1      5000
luxuries_shop        Economics           2     15000
book_sales           Piety               1      5000
bribe                iLawfulness         1      5000
novel_sales          iPiety              1      5000
guard_job            Lawfulness          1      5000
entertainment_job    Morale              1      5000
begging              Piety               1      5000
shop_job             Economics           1      5000
midwifery_job        Health              1      5000
labor_job            Infrastructure      1      5000
servant_job          Class Relations     1      5000
imports_job          Race Relations      1      5000
crime_job            iLawfulness         1      5000
brew_job             iMorale             1      5000
brothel_job          iPiety              1      5000
craft_job            iEconomics          1      5000
gravedigger_job      iHealth             1      5000
repair_job           iInfrastructure     1      5000
gaoler_job           iClass Relation     1      5000
regional_sales_job   iRace Relations     1      5000
clerk_job            Lawfulness          2     15000
entertainment_shop   Morale              2     15000
imports_shop         Race Relations      2     15000
comforts_shop        iMorale             2     15000
clinic               iHealth             2     15000
mason_job            iInfrastructure     2     15000
tutor_job            Piety               1      5000
food_job             Health              1      5000
gardening_job        Infrastructure      1      5000
foreign_quarter_shop Race Relations      2     15000
death_business       iHealth             2     15000

type death
Asset template type changed from nothing to death_business.

<Hit enter to view details. Decide I death business isn't a good fit for my character.>

type luxuries
That asset template does not exist, or is not available. <--- yes, it did exist at the time I created, whyyyyy

? type
So-and-so cannot purchase another asset; he has all of the assets he may control. <--- ugggh, I haven't purchased yet!

cancel
Asset creation canceled.
Thus, I have to CANCEL my current asset POLCA and enter a new one, just to view the info associated with a different asset template in the list of available types.

And what can happen (problem number 2) is that the asset I was looking at the first time around may no longer available through the system -- I have to wait some undetermined amount of time for it to get cycled back in. That's super aggravating! I was first looking at "lowclass_shop" and now it's no longer in the list because I had to cancel out to check the details on a different asset I was considering at the time. Aaaagggh.

Suggestions:
- Make it possible to swap between different types while in the POLCA, rather than forcing a cancel. Warn about maxing out levels, rather than preventing swaps altogether. Once a swap or cancel happens, free up whatever was being looked at so that a player can come back around to it immediately again.
- If the above isn't possible, then make it possible to at least list and view different types and their details in and outside the POLCA without having to actually choose/set them (the resources list command for resources, for example, is helpful to review options before entering the POLCA).

I think the above would greatly reduce the headaches involved in trying to find and set the best/most fitting assets for one's character.

Temi
Posts: 428
Joined: Thu Feb 03, 2011 7:22 pm

Sun Nov 05, 2017 3:07 pm

These should probably be considered bugs, not designs of the system. Could you report them up for Az?

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Andruid
Posts: 144
Joined: Thu Jul 21, 2016 11:09 am

Tue Nov 07, 2017 10:45 am

Done.

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