TOP ITEMS
- Fix bugs from Refactoring code from C to C++ (butchering, magic issues, missing guild channel history, plot contribute showing player account names, etc)
- Role purchasing in chargen
- Hide & Steal Revisit
- Object depreciation
OTHER ITEMS
- Mooks
- Chasing spec
- Research Redo
- Object Ownership
- Disguise code
- Bank accounts separated from pfiles
- Warrant code overhaul
ON HOLD
- Turf Wars
- Automated Jail System (Spec written, needs to be programmed)
DONE
- Rerouting rubbish
- Reviewing Matchmaking (Programmed, needs debugging though because it doesn't work)
- Viral Rumor rewrite
- *** A whole bunch of stuff we don't remember *** See HELP CHANGES mmmYYYY
- Shift back to Player rule (Seneschal)
- Noble Projects
- Noble Prestige
- Influence Levels
- Sheathes & Hidden Draw
- Papercraft
- Guild Roles
- Domain Games and IP system revision (Revised to be City Metrics)
- City Report System - Inputs and Output Effects & Blurbs when updated
- Livestock
- Guildleader Barometer and Gambits
- Bury Revision
- Wholist Fix for Mages
- Skill vs skill contesting
- Tracking spec
- Eavesdropping
- Magic Stuff, including sacrifice, two-to-three new spells per element, removal of combat-oriented spells
- Sneak & Hide Replaced by Stealth (Fixed up in a different manner, please let us know if this is not working as desired!)
- Places Code
- Secret List code
- Ranged Combat (Bows, Throwing, etc)
- Poisons.
- Makeup
- Bounty System Upgrade to Expand Use
- Guildnotes
- Storyteller Code
- Recommend Code
- Magic stuff, including: demons, two-to-three new spells per element, and mattack magic attack for combat.
- Critical Wounds & Treat
- Tattoos
- Look <victim> <item>
- MAIL POLCA & Forgery - spec