Here is where I am right now for the new woodworking plans. Please feel free to comment:
First: Remove woodcutting as a skill, replace it with a cedit in woodworking
-----Raw materials from woodcutting-----
* Felled softwood log
* Felled hardwood log
-----Inv Tools----
* Axe (woodcutting)
* Knife (whittling)
* Auger (boring holes; furniture)
* Chisel (detailing; fancy items)
* Plane (smoothing edges; furniture)
* Mallet/hammer (hammering; furniture)
-----Room tools-----
* Lathe (any items really requiring shaped/curvy pieces)
-----Components-----
Sourced from other crafts:
* Nails (via blacksmithing; for furniture)
* Glue (via butcher with animal hooves; for furniture and other multi-part pieces)
* Hinges (via blacksmithing, for containers)
Made from logs:
* Blocks of wood (for anything that can just be whittled)
* Planks of wood (for furniture)
* Wooden poles (for fishing pole
Made from blocks:
* Wooden hafts (for weapons)
* Wooden handles (for tools)
Byproducts:
* Scraps of wood (for small items, charcoal, making paper; failure byproduct)
-----Items-----
* Most items having 2 versions, softwood and hardwood
* Some taking either wood to make the same object (tools, etc where wood type matters less)
* Some requiring both (instruments, namely)
New woodworking paradigm
I dig it!
There's another thread suggesting the option of putting all the handheld items into one 'kit' object as it can get a bit unwieldy, switching out/wielding various objects when you're crafting - was this something that might be considered still?
Will all the various components be available in shops, albeit for more than it would cost to visit a PC merchant?
Will there be any special/high-level items requiring specific woods (nightpine, etc) that can only be purchased from shops?
There's another thread suggesting the option of putting all the handheld items into one 'kit' object as it can get a bit unwieldy, switching out/wielding various objects when you're crafting - was this something that might be considered still?
Will all the various components be available in shops, albeit for more than it would cost to visit a PC merchant?
Will there be any special/high-level items requiring specific woods (nightpine, etc) that can only be purchased from shops?
1) The kit thing - I don't think we can do that, really. I mean, if people really dislike the number of tools required I could replace chisel, auger, etc. with a kit object?
2) All components should be available in shops, just much cheaper if you make them yourself. This is standard new craft policy.
3) I don't currently have any plans for special items with high-end woods, but I could take suggestions if desired.
2) All components should be available in shops, just much cheaper if you make them yourself. This is standard new craft policy.
3) I don't currently have any plans for special items with high-end woods, but I could take suggestions if desired.
I put up the kit idea before i seen this post in the ideas thread, but I thought of 2 options for crafts and piles of tools
for each tool in a craft have an "Or 1x woodworker's kit' option instead of the base tool
add a craft to each craftset, like:
woodwork toolkit(0)
req:
-chisel,axe,auger, knife,plane, mallet/hammer
output:
- 1x a woodworker's tool kit
I think that'd be the best way to manage kits,but requires tweaking a lot of crafts.
for each tool in a craft have an "Or 1x woodworker's kit' option instead of the base tool
add a craft to each craftset, like:
woodwork toolkit(0)
req:
-chisel,axe,auger, knife,plane, mallet/hammer
output:
- 1x a woodworker's tool kit
I think that'd be the best way to manage kits,but requires tweaking a lot of crafts.
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