Spell ideas

Ideas we've discussed and decided not to implement.

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Rothgar
Posts: 105
Joined: Wed Apr 17, 2013 10:32 am

Sun Jan 26, 2014 10:31 am

Just something for you guys to look over. Some of my favorite spells from ADnD, a few of our players might recognize them! Thanks in advance.



Microcosm

When a mage manifests microcosm, he affects the target's mind to make him
feel as though he is happily in a world of his own, effectively rendering
the target utterly helpless. The success of the power depends upon the
might of the mage against the target's hardiness.

How it'd work : One of my personal favorites from ADnD. In there it's a
direct battle of willpower using the WIS scores. I figure that it wouldn't
have to change much, here.

Vigor

This power allows the mage to call upon psychic energies to strengthen his
body, granting him added health. As with other mage powers, this one will
grow in strength as the mage does.

How it'd work : As simple as a temp increase to CON and a health restore to
allow for a greater health cap. Be great for characters that don't want to
put a million XP down for the smallest chance of surviving combat.

Control Object

This power allows you to animate objects and command then. <command
objects to <command>> will command the object to act. Forcing an object to
do something will affect your alignment when appropriate. If you cast the
power on 'room', you will animate the objects located on the floor of the
room (non living). If you cast it on a non-living target, that object will
become animated. If you cast it on a living being, items from that being's
inventory will be animated.

How it'd work : I have no idea. But I took one look at this, giggled
madly, and knew I had to add it to the list. This could be amazing fun
between mages - and even moreso for mage/thief characters. What do you do
when your items are literally walking away? ..

True Metabolism

This power will allow the mage to focus his energy on making minor bodily
adjustments, in effect healing himself a little over time. The power will
last awhile based on the mage's power, and the amount healed will also vary
with power.

How it'd work : Not quite sure how healing works in this game, but this
spell implies that all you're doing is speeding up your metabolism to get
Wolverine-style healing. Could be as simple as a temporary increase to
CON. Might be easier to just let it heal certain injuries.

Cloud Mind

This power allows the mage to create a minor alteration in the minds of
onlookers, so that they no longer see the target. The effect moves with
the target, making him for all practical purposes invisible. The power
will fail if the target becomes involved in a fight or decides to <appear>.
It may also wear off over time, though it generally lasts quite awhile.

How it'd work : In my mind, this would be a check made between the two
players WIS stats. Could also be ((Moon level) + (Discipline level)) / 2
=vs= WIS score of opposing player.
Rothgar Astartes, Fyurii Rynnya, Nils 'Smith' Mattias, Edward Darson, Curos Arents.

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