The game systems exist to give you something to do alongside RP. As this is not a MUSH, you cannot simply speak into existence that you are the best at something. You need to get the progression in-game (Which, YES, if you are roleplaying mastering a craft or an instrument, it can take in-character years, and that is not strange at all. We try not to point fingers and accuse witchcraft when players do put in the ooc time to grind out faster, but by no means is taking IC years to master something strange.)
The grinding is something to do when RP is not immediately available, the mechanical systems exist to augment what happens with roleplay, and this is why your pool drains faster in RP, to reward sprinkling practicing a skill between scenes. The ability to skip this comes after your first character, where your death rpxp is invested into a new character.
The issue here is that you had a concept larger than what you were able to match in-system. If you did not prioritize the skills you want to RP as being master at to purchase, then you simply are not skilled in them, per policy.It's not about trying to grind it out so much as it's about trying to play the concept I rolled in as.
I think you are conflating the mechanics which are designed to give you something to do with an OOC desire shared by all players. Some people do prioritize being the best the fastest, and the cost that they pay is in their time turning rpxp into pool into skill, their in-game silver that they spend on grinding all at once, instead of the rpxp and QP in chargen.Progression fantasy
You are only capped at 36 for guildskills and this is to prevent people from going around needing to join a guild to get access to higher level crafts. Everything else has an additional QP cost to raise, and after you are guilded, you can return to chargen and raise your skill higher if you are willing to pay the QP cost.I am telling you as somebody that started with Acting at 36 (Proficient, kind of weird that newbies can only be "good enough" at whatever they want to focus on most, but okay?)
It is very permissible to emote by yourself to 'practice' the skill outside of an active scene, if you aren't able to find someone to teach you. That is what I would refer to as 'grinding'. Your pool does in fact increase even if you are by yourself. To the best of my knowledge, at the same rate as it does in a scene. (However, pool does drain slower when you are by yourself, to encourage you to seek out RP when you are done with mechanics.)Given that pooling performance skills actually requires that you RP, it feels a little disingenuous to say that it's 'grinding it out'?
All in all, it seems that you are upset because you wanted to come in as a fully-formed character with no progression to be made, and did not have the resources to do so. At least for me, grinding skills in small bursts gives me something to do when I can't scene, and easily met mechanical goals to focus on between my roleplay, and was very important to my newbie experience. Now that I know a bit more about the game, I feel comfortable paying to skip that, as I don't need that to feel comfortable or entertained.
TLDR: Having skills is something that's going to cost you either time, as you gain the skill during play, or straight up resources in chargen. This exists as mechanical goals, something to do between RP, or something to enrich the experience as you get interested in other skills.
It's not progression for no reason. Once you've played a character and gotten your rpxp from either death or liquidation, and QP from playing, you can easily skip the grind, you just have to be willing to pay for it--and the cost is higher for just straight up buying it, because some people opt to spend their time, and it has to show, in some way, that time is valuable as well.